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What are the chances of something like this being done in-house ?

 

I think I'm right in understanding that Wag's said there will be, in the near future, a GUI option to increase pixel fidelity, thus improving image quality by using some pre-rendering software jiggery pokery.

 

Nvidia's VRworks has as part of it's API "Multi res shading", which if I understand correctly is a bit like foviated rendering. Without using Nvidia's specific API's and in order to reduce the graphics work load on the GPU could Eagle Dynamics not implement something like this themselves, only rendering a portion of the screen with the increased pixel quality ?

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