Damocles Posted June 11, 2016 Posted June 11, 2016 What are the chances of something like this being done in-house ? I think I'm right in understanding that Wag's said there will be, in the near future, a GUI option to increase pixel fidelity, thus improving image quality by using some pre-rendering software jiggery pokery. Nvidia's VRworks has as part of it's API "Multi res shading", which if I understand correctly is a bit like foviated rendering. Without using Nvidia's specific API's and in order to reduce the graphics work load on the GPU could Eagle Dynamics not implement something like this themselves, only rendering a portion of the screen with the increased pixel quality ?
Kuky Posted June 11, 2016 Posted June 11, 2016 http://forums.eagle.ru/showpost.php?p=2800334&postcount=370 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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