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Posted

I have noticed that not only has the reticle on the gunsight of the su 25 been fixed so that missiles land exactly where you place the reticle (rather than falling short like previously if you did not boresight the reticle), but the kh 25ml seems to have had its performance tweaked so that it manages to easily fly out to 25km and destroy a target.

 

My question is, is there a way to determine the range of the laser prior to the red indicator light turning on to indicate a weapon is in range? I want to be able to engage targets around 20km with the kh-25ml but I am completely unsure of the distance the laser rangefinder is measuring. I know in the su 25t if you fire the laser, it tells you the range on the left hand scale, but does it also do the same with the su-25 somewhere?

  • 1 month later...
Posted

bump

 

I was flying a campaign mission for the Su 25 and received a radio call about a target that was 210 degrees relative to a waypoint and was 25km away. How exactly do I go about determining range of targets in an su 25? It has no sort of sophisticated targeting systems so calculating a distance towards an object is difficult.

Posted

You need to "read it off the land" really. Pick an IP point based on either the terrain (so a town, hill, lake, road, whatever... x kms away from your target) or waypoint coordinates (so if target is at waypoint 2, you want to pop up and start looking for it x kms before you reach waypoint 2).

 

However, engaging a vehicle sized target at 20km will be difficult when you have just your eyes to spot them. What I would do is get to a point 10 - 15km away (so 10 - 15km along heading 210 from the waypoint in question), pop up to 2 - 3km and try to spot it from there. Of course that's just an example, not taking into account any air defenses, terrain etc.

 

In the Su-25 you generally have to think and plan a lot. Get to know the target surroundings in the mission planner, learn as much as you can about the terrain, friendly and enemy forces in the area before you take off. Plan your approaches, altitudes, headings, directions where you want to turn after the attack. Then on the way use the F10 map (I have it set to not show any units to keep it most realistic) and any maps or images the mission designer might have provided. It'll help you to locate targets faster and more reliably and to not get shot at so much.

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