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Posted

So I can see PCA buttons 1-5 in the input bindings:

CnvtCtB.png

 

But I need to hit button 7 to select the matra 530:

GxUalOf.png

 

I know there is some sort of prioritisation system in the docs:

KFYqhOK.png

 

But hitting 2 via TARGET hotas doesn't seem to do its thing.

 

How do I select the 530s via HOTAS with a warthog 2? There must be something I'm missing...

Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma.

Posted

S530Ds are not selectable by HOTAS. You have to use the PCA button.

 

Magics and AA Gun have their own dedicated HOTAS button, independently from the PCA button, but not the S530Ds.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

The "PCA Button X SELECT" binds are for the top row of the PCA.

 

The bottom row is "Gun Mode SELECT", "Magic II SELECT", and then "Stores 2 SELECT" thru "Stores 4 SELECT".

 

(These are all in the Weapons Management category.)

Posted

Small TARGET script for PCA store browsing (next/prev) for Warthog, if someone is interested:

 

 

 

int PCA_Stores_Map[5] = {L_CTL+USB[0x1e],
                        L_CTL+USB[0x1f],
                        L_CTL+USB[0x20],
                        L_CTL+USB[0x21],
                        L_CTL+USB[0x22]};
char PCA_Stores_Min = 0; // first button to be selected
char PCA_Stores_Max = 4; // last button to be selected
char PCA_Stores_Cur = 0;


int PCA_Stores_Next()  // function to select next store button
{
 if(PCA_Stores_Cur < PCA_Stores_Max) {
   PCA_Stores_Cur = PCA_Stores_Cur + 1;
   ActKey(KEYON+PULSE+PCA_Stores_Map[PCA_Stores_Cur]);
 }
}

int PCA_Stores_Prev_K1K2_Toggle() // function to select prev store button & toggle K1/k2
{
 if(PCA_Stores_Cur > 0)
   PCA_Stores_Cur = PCA_Stores_Cur - 1;

 ActKey(KEYON+PULSE+PCA_Stores_Map[PCA_Stores_Cur]);
}

int PCA_Stores_Reset()  // function to reset weapon select when master arm is off
{
 PCA_Stores_Cur = 0;
 ActKey(KEYON+PULSE+PCA_Stores_Map[0]);
}

Usage example:

 

MapKey(&Joystick, H2L, EXEC("PCA_Stores_Prev_K1K2_Toggle();"));
MapKey(&Joystick, H2R, EXEC("PCA_Stores_Next();"));
MapKey(&Joystick, H2U, EXEC("PCA_Stores_Reset();"));

 

Posted

Nomdeplume is correct.

You can bind "Stores 2 SELECT" to select 530's if you have them. For magic's use "Magic II SELECT". I've been using it forever and it works just fine.

 

My current hog setup for the mirage is like this:

ohYC2LT.jpg

 

Works great :thumbup:

Posted
Share profile? :O Please? ;_;

Here you go. (It is JSGME ready, just drop and activate).

 

It sits in program files instead of saved because some buttons required a change in lua, so I just made the entire profile there. Just remove your current controls from saved games/dcs.openbeta/config/input/m2000c/joystick (zip them for easy restore if you don't like my changes).

 

One warning, I am using controls from the 1.5.4 version. So you can not use it in combination with the current stable branch. Only on OpenBeta at this moment. So if you run stable (1.5.3), you have to wait until next update :music_whistling:

M2000C Warthog Controls.zip

Posted
The "PCA Button X SELECT" binds are for the top row of the PCA.

 

The bottom row is "Gun Mode SELECT", "Magic II SELECT", and then "Stores 2 SELECT" thru "Stores 4 SELECT".

 

Aha, of course! They are called Stores. Naturally.

 

Thank you sir.

 

And that script to cycle PCAs/Stores could come in handy, interesting to see how it's put together.

Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma.

Posted

In fact, the Mirage carry Super 530D which would be on STORE 2, and can only handle one type of AG weapon at a time.

 

So you only really need:

- gun select

- Magic II select

- Store 2 select.

 

With that you will be able to select your weapons any time.

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted

So you only really need:

- gun select

- Magic II select

- Store 2 select.

 

With that you will be able to select your weapons any time.

No need for gun select on your hotas. Press Magic button on your stick once, it selects magic. Press it again and goes back to gun. Same for Store 2. :thumbup:

Posted
No need for gun select on your hotas. Press Magic button on your stick once, it selects magic. Press it again and goes back to gun. Same for Store 2. :thumbup:

 

That behavior is a bug, waiting for fix :thumbup:

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted
That behavior is a bug, waiting for fix :thumbup:

 

This is not the normal select/unselect behavior ? For example, currently, if you selected Magic II in Master Arm mode, then go back in "nav" mode, you have to unselect the weapon... obviously, there is a lack of "logic" in some PCA buttons behaviors, i'am curious about what is the right one.

Posted
This is not the normal select/unselect behavior ? For example, currently, if you selected Magic II in Master Arm mode, then go back in "nav" mode, you have to unselect the weapon... obviously, there is a lack of "logic" in some PCA buttons behaviors, i'am curious about what is the right one.

 

The faulty logic is due to a lack of information. Only after the release of the M-2000C we started having more detailed information about how some instruments work.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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