Gliptal Posted July 8, 2016 Posted July 8, 2016 This is an issue that was corrected in a previous 1.5.x release, but now it's back. Basically the AI stops along the taxiway for no reason, breaking missions and campaigns. I'll do some testing and see if I can reliably replicate. As an example, mission 20 of The Enemy Within campaign shows this behaviour.
diditopgun Posted July 8, 2016 Posted July 8, 2016 Have this issue at least since 1.5.4: http://forums.eagle.ru/showthread.php?t=162951 [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.
Gliptal Posted July 8, 2016 Author Posted July 8, 2016 (edited) Have this issue at least since 1.5.4: http://forums.eagle.ru/showthread.php?t=162951Great. On my end, it seems to be an issue for aircraft parked in adjacent spots, if the first one to taxi is has to move in front of the other one. Further testing will follow. EDIT: Nevermind, it fixes one of the TEW missions but I can't replicate on a new test one. Edited July 8, 2016 by Gliptal
diditopgun Posted July 8, 2016 Posted July 8, 2016 No it's not a parking problem. Everytime I had the issue there were no other aircraft parked at proximity. For exemple, the last time, in a group of 4 apaches the 3 first take off and number 4 stay stop at runway threshold... blocking the 8 others apaches wait behind it. Could it be an ATC/radio com related issue with IA ? [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.
Gliptal Posted July 8, 2016 Author Posted July 8, 2016 No it's not a parking problem. Everytime I had the issue there were no other aircraft parked at proximity. For exemple, the last time, in a group of 4 apaches the 3 first take off and number 4 stay stop at runway threshold... blocking the 8 others apaches wait behind it. Could it be an ATC/radio com related issue with IA ?It may be. But the parking swap did fix that TEW mission. It's quite hard to find a culprit without knowledge on how the underlying AI works. Do they even actually communicate with the ATC? If it only appears with large numbers of aircrafts at the same time, it may be a matter of deadlocking. Each one basically ends up waiting for the next to move in a circular pattern.
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