WildBillKelsoe Posted July 12, 2016 Posted July 12, 2016 Enjoying Rattler 1-7 now, is there a way to spawn enemy infantry when specific conditions are met (AGL below 150 feet, Speed less than 10 kts, VS less than 300 FPM) within 0.3 miles from helicopter position, at random direction with known number of enemy combatants (say 4)? Thanks I want to experience sudden death! Sent from my iPhone using Tapatalk AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ESAc_matador Posted July 12, 2016 Posted July 12, 2016 Yes, Using mist... Ill tell you in couple of hours the full script. Is quite simple...
ESAc_matador Posted July 12, 2016 Posted July 12, 2016 here we go. You need to install mist in the mission previously. Create a group and put in a corner... when the trigger whatsoever is ON, such group will be teleported close to your Helicopter. mist.teleportToPoint({groupName="spawnedgroupname",point=Group.getByName("helogroupname"):getUnit(1):getPosition().p,action="respawn",disperse = true,maxDisp = 50, radius = 200, innerRadius = 50, route = nil,}) disperse is an optional variable that if present each unit of the group will spawn at a random location. maxDisp is an optional variable that defines how far each unit will be from each other. radius is an optional variable that defines the max distance from the point that a group can spawn from innerRadius is an optional variable that defines the minimum distance from the point that the group can spawn from. There you go!!! (this script is easy and awesome for dynamic enviroment) You also have mist.teleportInZone('groupname',{'zonename1'.'zonename2'}, true, 200) This second function will deploy randomly the group "groupname" in a place inside "zonename1" "zonename2" triggerzones. For me it is awesome, because you can fly without knowing where the enemies are in every single mission. You just know the area, but not exact places... If you put for instance 5 triggers about 1km, radius in the area... it is impossible to expect where they are coming!!. You can also can give them a route to go to some place, by using mist.groupToRandomZone(). And you put a zone where enemies will attack, independently of where they start, they will to to a random point in such triggerzone. I made a script that makes, when a group is at 80% life, they move to a random place at 1000 m. When they are at 50% they move back... they retire from the front, and another group goes ahead, as a reserve. WOrks awesome. and it is very very dynamic enviroment. WIth DAWs you can make a dynamic campaings for a day... I am about to release it. ,) stay alert! Enjoy! PSS: I recomend to you to read, the Mist instructions and the MOOSE, they are a good complement if you want to make really good and dynamic missions.
WildBillKelsoe Posted July 16, 2016 Author Posted July 16, 2016 matador, I can't thank you enough Sent from my iPhone using Tapatalk AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ESAc_matador Posted July 16, 2016 Posted July 16, 2016 matador, I can't thank you enough Sent from my iPhone using Tapatalk Great!!!
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