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Hello

 

On my server, when it resets after a big mission with many events, the game often stalls and crashes in what seems like the track parsing to write debrief.log

(?isReading@TrackController@@QEAA_NXZ()+2)

 

Since it's a server, I don't need the track or debrief.log and I was wondering if there was a way to deactivate the writing of the tracks and thus debrief.log.

 

In addition to causing the previous problem, the tracks is also an extra process that takes resources and just fills-up the server hard drive so deactivating it would just be better anyways.

 

Thanks

 

Mirknir

Mirknir

My old server:

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