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Posted

Hi guys,

 

I'm wondering if anybody can share a hint with me about how to make units to relocate to another point every time they are under a fire.

 

What I'm trying to accomplish is:

I'm into hunting down small mobile infantry groups (i.e. 5-10 soldiers including one Igla, couple of RPGs) in the mountains. So, initially I place them in a village, but I want them to relocate as soon as I hit them with my unguided ammunition. Then once they relocate they should hold a position and I keep doing my job, then they relocate again and so on. I hope that is not too confusing. Basically, it is like - chase a terrorist group in a complex terrain mission until eliminated. Lot's of fun :)

 

Thanks in advance!

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted

you are right, MIST should probably have something like that. I will check.

 

By the way, I was able to make it working with just ME alone. It all boils down to these key steps:

 

- create zone triggers to trigger FLAGs;

- create group waypoints with each waypoint options sets as:

- "hold" with a stop condition upon a FLAG;

- "disperse under fire" DISABLED with a condition upon a FLAG;

- "alarm state" GREEN with a condition upon a FLAG;

 

Now my Igla manpads fire at me while I'm attacking them then they run to another point and fire from there etc. Very challenging :).

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted

Actually, mist.groupToRandomZone pretty well. The only thing is since you send a group to an unknown random point you can't (or at least I have no idea how to) set any options/commands/tasks to that point. Need some kind of event hook i.e. OnGroupToArriveToAPoint()

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

Posted
Events handlers.

 

Check suppression fire script

 

you got my thoughts :). I ended up using the suppression script as a prototype, and created similar one called RelocateUnderFire.

i5-9600K@4.8GHz 32Gb DDR4 rtx5070ti Quest Pro Warthog on Virpil base

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