sea2sky Posted August 12, 2016 Posted August 12, 2016 Hi guys, I'm wondering if anybody can share a hint with me about how to make units to relocate to another point every time they are under a fire. What I'm trying to accomplish is: I'm into hunting down small mobile infantry groups (i.e. 5-10 soldiers including one Igla, couple of RPGs) in the mountains. So, initially I place them in a village, but I want them to relocate as soon as I hit them with my unguided ammunition. Then once they relocate they should hold a position and I keep doing my job, then they relocate again and so on. I hope that is not too confusing. Basically, it is like - chase a terrorist group in a complex terrain mission until eliminated. Lot's of fun :) Thanks in advance! i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
feefifofum Posted August 13, 2016 Posted August 13, 2016 Hey beaver, check out MIST in the Mission Builder's Corner. There is a function in there that should do exactly what you're looking for, the hoggit wiki should have the correct syntax. mist.groupToRandomPoint is what you're looking for I believe. THE GEORGIAN WAR - OFFICIAL F-15C DLC
sea2sky Posted August 13, 2016 Author Posted August 13, 2016 you are right, MIST should probably have something like that. I will check. By the way, I was able to make it working with just ME alone. It all boils down to these key steps: - create zone triggers to trigger FLAGs; - create group waypoints with each waypoint options sets as: - "hold" with a stop condition upon a FLAG; - "disperse under fire" DISABLED with a condition upon a FLAG; - "alarm state" GREEN with a condition upon a FLAG; Now my Igla manpads fire at me while I'm attacking them then they run to another point and fire from there etc. Very challenging :). i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
sea2sky Posted August 15, 2016 Author Posted August 15, 2016 Actually, mist.groupToRandomZone pretty well. The only thing is since you send a group to an unknown random point you can't (or at least I have no idea how to) set any options/commands/tasks to that point. Need some kind of event hook i.e. OnGroupToArriveToAPoint() i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
ESAc_matador Posted August 16, 2016 Posted August 16, 2016 Events handlers. Check suppression fire script
sea2sky Posted August 16, 2016 Author Posted August 16, 2016 Events handlers. Check suppression fire script you got my thoughts :). I ended up using the suppression script as a prototype, and created similar one called RelocateUnderFire. i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
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