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Posted

Hello,

Not too sure of where this message should be posted, as it may be a CA issue/limitation, multiplayer thing or even specific scripting engine used.

 

Anyway : while building mission for an upcoming multiplayer scenario, I wanted to act as a kind of supervisor and leave me with the ability to spawn aircrafts and ground units.

I ended up using MOOSE for handling the actual group spawning.

 

It works fine with ground units.

It's not for air units :

* while testing in SP, if I define a Inactive Mig29 group as a MOOSE template and spawn it in game, I can jump in the cockpit via the CA remote control button in F10 view (I own FC3 module, so can fly Mig29)

* Same while being a client of a server running the mission : the remote button is inactive.

 

Is it a known limitation I missed in the manual? Or could it be due to implementation somewhere (how I call for spawning, MOOSE being not compatible, , anything else....), but should be possible if done properly?

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

All but Viggen, Yak52 & F16

Posted

hi wisper

 

I recommend you re-post this in the Missions & Campaigns -> Mission Builders forum and include 'MOOSE' in the title. I don't use MOOSE so can't help you there.

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

Thanks for the answer, I posted in the mission builder forum.

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

All but Viggen, Yak52 & F16

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