Whisper Posted August 22, 2016 Posted August 22, 2016 Hello, Not too sure of where this message should be posted, as it may be a CA issue/limitation, multiplayer thing or even specific scripting engine used. Anyway : while building mission for an upcoming multiplayer scenario, I wanted to act as a kind of supervisor and leave me with the ability to spawn aircrafts and ground units. I ended up using MOOSE for handling the actual group spawning. It works fine with ground units. It's not for air units : * while testing in SP, if I define a Inactive Mig29 group as a MOOSE template and spawn it in game, I can jump in the cockpit via the CA remote control button in F10 view (I own FC3 module, so can fly Mig29) * Same while being a client of a server running the mission : the remote button is inactive. Is it a known limitation I missed in the manual? Or could it be due to implementation somewhere (how I call for spawning, MOOSE being not compatible, , anything else....), but should be possible if done properly? Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
Wrecking Crew Posted August 22, 2016 Posted August 22, 2016 hi wisper I recommend you re-post this in the Missions & Campaigns -> Mission Builders forum and include 'MOOSE' in the title. I don't use MOOSE so can't help you there. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Whisper Posted August 23, 2016 Author Posted August 23, 2016 Thanks for the answer, I posted in the mission builder forum. Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
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