Thisdale Posted August 31, 2016 Posted August 31, 2016 Hey guys, I'm exploring the possibilities of adding a Landing Grade System. I'm not quite sure how to proceed however. I've seen the guys that did the Mod for Carrier Ops with a modded F18, which has a Deck Camera. But what i'd really like, is the ability to automatically grade landings in missions. Speed, Landing area, Touch Down force and so on. I've toyed with the idea of trigger zones (super-imposed) which give scores based on altitude and speed (if alt= <5 & Speed= < 130 = ScoreValue) and so on. But i don't really have a concrete system. Anyone's got an idea of how to proceed? Thx http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
Sierra99 Posted August 31, 2016 Posted August 31, 2016 Hey guys, I'm exploring the possibilities of adding a Landing Grade System. I'm not quite sure how to proceed however. I've seen the guys that did the Mod for Carrier Ops with a modded F18, which has a Deck Camera. But what i'd really like, is the ability to automatically grade landings in missions. Speed, Landing area, Touch Down force and so on. I've toyed with the idea of trigger zones (super-imposed) which give scores based on altitude and speed (if alt= <5 & Speed= < 130 = ScoreValue) and so on. But i don't really have a concrete system. Anyone's got an idea of how to proceed? Thx AIR FORCE INSTRUCTION 11-2A/OA-10, VOLUME 2 - A/OA-10--AIRCREW EVALUATION CRITERIA is the source document for the evaluation of actual pilots. (Google will provide numerous links) Within that doc you'll find specific limits for grading everything from approach procedures and landings to checklist procedures. Once you have an idea of what you want to grade, and how its graded in real life you can work out the easiest way to grade it. Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
JINX_1391 Posted August 31, 2016 Posted August 31, 2016 In one of the F-15C Training Campaigns landings are graded on certain limits. Speed, altitude, AoA, center of runway, and like the first 100 feet of runway. I'm paraphrasing and all limits have a +/-. I would reason that that same coding could be applied to carrier landings once you determine your perimeters/limits. [sIGPIC]http://i306.photobucket.com/albums/nn266/JINX1391/jinx%20f99th%20sig_zps2hgu4xsl.png[/sIGPIC] "90% of the people who actually got to fly the F/A-18C module there (E3 2017) have never even heard of DCS or are otherwise totally undeserving pieces of trash." -Pyromanic4002
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