Sharkku Posted September 19, 2016 Posted September 19, 2016 The culling algorithm for shadows creates a mismatch between left and right eye when the shadow-casting object is close to the edge of the screen. Shadows are culled for one eye but not the other. Same thing with clouds. Visible when turning your head while flying among clouds.
Sharkku Posted October 4, 2016 Author Posted October 4, 2016 Any word on this? Is it being worked on?
amazingme Posted October 5, 2016 Posted October 5, 2016 Clouds are a 'problem' altogether in DCS. We'll wait patiently for the big 2.5 merge when they will be fixed. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
Sharkku Posted October 7, 2016 Author Posted October 7, 2016 Yeah, that update can't come soon enough! :) Thanks for replying!
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