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Posted

I tried adding different CLSID's for AIM-120/MICA/AIM-9 etc. in the lua file but in game I can't launch them?

 

Is there some sort of launch override switch or a way to fire them?

Posted
Aim 9 should work, every other missile is most likely not to use/fire since it doesn't have the avionics capability to use them

 

Would the AIM-9 fire like the Magic? So far I can't get it to launch.

Posted
Aim 9 should work, every other missile is most likely not to use/fire since it doesn't have the avionics capability to use them

 

I wouldn't word it like that ...

This game ain't Real life you can do everything in code it's just Simulated reality by pretending you don't see Polygons and code behind your actions

 

Most likely missile needs to be defined somewhere etc ...

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Posted

No. I'm sorry. The PCA now has all allowed weapons hard coded. If you enter one that is not in the list then it will not be recognized and marked as a non-usable store.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
No. I'm sorry. The PCA now has all allowed weapons hard coded. If you enter one that is not in the list then it will not be recognized and marked as a non-usable store.

 

Awww ; /

I suspected as much

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Posted
No. I'm sorry. The PCA now has all allowed weapons hard coded. If you enter one that is not in the list then it will not be recognized and marked as a non-usable store.

 

Well there goes modding... :cry:

Posted (edited)

Shouldn't break expanding the stores options- such as adding twin ejectors to stations were Only single were allowed before- that's the only mod I make these days.

 

I do miss adding AIM-9a and the twin AIM-9 racks, but the improved Magic IIs made loosing that sting less

Edited by Hook47
Posted
Shouldn't break expanding the stores options- such as adding twin ejectors to stations were Only single were allowed before- that's the only mod I make these days.

 

I do miss adding AIM-9a and the twin AIM-9 racks, but the improved Magic IIs made loosing that sting less

 

Aim-9's Should still work fine on Magic Pylons, Any missile can be shoot on Magic pylons is the rest that don't work

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Posted

The hard code was required in order to be able to load 4 magics and 4 rocket pods. Weapons firing management won't work in any other way.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
The hard code was required in order to be able to load 4 magics and 4 rocket pods. Weapons firing management won't work in any other way.

 

So does this mean the Magic pylons are no longer cross- compatible as weĺl?

Posted
So does this mean the Magic pylons are no longer cross- compatible as weĺl?

 

I don't understand the question.

 

You can do the following loads:

 

Magic - Magic - Magic - Magic.

Magic - Rockets - Rockets - Magic.

Rockets - Magic - Magic - Rockets (not recommended).

Rockets - Rockets - Rockets - Rockets.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
I don't understand the question.

 

You can do the following loads:

 

Magic - Magic - Magic - Magic.

Magic - Rockets - Rockets - Magic.

Rockets - Magic - Magic - Rockets (not recommended).

Rockets - Rockets - Rockets - Rockets.

 

Someone mentioned that you could add them to the magic only pylons (outer ones?), has the hardcode stopped that?

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