mackurt Posted October 7, 2016 Posted October 7, 2016 I have made the definition to the all shell and lines.But it didn't work in the games. just as the picture shows follow.Did i missing something? Fly when you ready [sIGPIC][/sIGPIC] GTX980M 16G X56
PSV_Tango Posted October 7, 2016 Posted October 7, 2016 Hello, spline need to be defined as "Collision_Line" and not "Collision_Shell. As the name says "Shell" is for a shell. Try out with "Collision_Line". Regards Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low. Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set
SkateZilla Posted October 8, 2016 Posted October 8, 2016 IIRC: Collision Lines are for Detecting impacts w/ Terrain Collision Shells are for Detecting impacts with weapons/objects Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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