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Posted

I have made the definition to the all shell and lines.But it didn't work in the games. just as the picture shows follow.Did i missing something?

1797145259_QQ20161007160743.jpg.b96166378e1648035386ba06c3c316c5.jpg

856170610_QQ20161007160748.thumb.png.c3f39c3a8649161f5db0480a304ce12b.png

1307215758_QQ20161007160755.png.ba87291f9195480ebb794a906a1e0aaa.png

2009475571_QQ20161007161046.png.05057cc24760e1336da11547b1c53e7f.png

Fly when you ready

[sIGPIC][/sIGPIC]

GTX980M 16G X56

Posted

Hello, spline need to be defined as "Collision_Line" and not "Collision_Shell. As the name says "Shell" is for a shell. Try out with "Collision_Line".

 

Regards

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set

Posted

IIRC:

Collision Lines are for Detecting impacts w/ Terrain

Collision Shells are for Detecting impacts with weapons/objects

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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