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Posted

I've been working through a Single Player mission downloaded from DCS - User Files and keep finding something strange...to me at least.

 

The mission is "Arty Hunt - Tigerrrr - 16-08-2011"

 

Without commenting on the overall mission itself (other than to say I'm enjoying it), I'm trying to figure out whether this is possible-plausible; I keep getting hit by ground troops with an Igla MANPAD but they don't exist on the map in Mission Editor.

 

It's always very close (+/-100 meters) to a group of tanks which are visible in the ME but I can't find him from the air or on the Mission Editor map. Is that possible?

 

Keep in mind I'm talking about the Mission Editor, not the Mission Planner

 

-------------

 

2 other unrelated questions regarding missions:

 

#1 - When building or modifying a mission can I designate an airfield as friendly 'Blue' but only supply it with fuel...not for rearming or repair? I just want to land to buy a can of gas and then limp back to my home base.

 

#2 - I land with a damaged gear/tires assemblies, nose-plowed and run off the runway burying it in the grassland. Engines and everything else fine so I did a very fast shutdown. Is there a way to call for repairs and be magically fixed and put back on the tarmac in the parking area to do a startup, rearm/refuel or am I finished? Sometimes I can power through the grass and soft ground but at other times my sweet Hog ain't going anywhere.

 

Appreciate any comments or suggestions

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Posted

Yes, it is possible. You can put units on HIDDEN (they will not show on map in the mission editor) and you can put units on LATE ACTIVATE (they show on the map, in the mission editor, but need to be activate via tripper system)

 

You can setup airfields as friendly (BLUE) and limit the weapon, fuel, .... or remove this stuff completely.

 

If your airfield is BLUE, you can repair, refuel and rearm. Call your ground crew [\]-Menu (you need to have the canopy open). Rearm/refuel work with hot engine (IDLE), for repare you need to shutdown all turbines.

Playing: DCS World

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

Posted

@mwd2,

thank you very much for verifying that I'm not completely crazy regarding unknown, sneaky, nasty insurgents launching sh?t at me. I dug in a little deeper to the mission after your response and found the various units and flags; now I understand...kinda :) This is brilliant!

 

I'm still flying SINGLE missions trying to learn one particular aspect of the systems at a time as I go; not quite up to speed to create such complex missions yet with all the triggers and things but this just shows what an incredible insight the development team and other folks, including the end user community, have in creating such a sim.

 

Now, if you or anyone else can tell me what procedure there is for my 2nd question I'd really appreciate that. To summarize; while landing a wounded hog I have a landing gear failure and, although I get it safely stopped without further serious damage, I have left the hard surface of the tarmac and slid into the grass. Saying 'without further damage' I mean that for the most part the aircraft is structurally sound; all wings and surfaces intact....perhaps some bullet or frag holes.

 

Is there any procedure that will get me back to the parking area for repairs? What I have tried (sometimes works) is to call for repairs, then call for rearm/refuel. In the rearm/refuel I dump all external stores and excess fuel. Then after repair I try powering through the grass to a hard surface and return to a parking area where I do a repair, rearm/refuel all over again.

 

Is that the norm or is there another method? It seems a 50/50 deal. I want to get back to the fight and hate having to EXIT and start over again :(

 

Comments, suggestions, directions....even a clue would be appreciated.

Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070

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Posted
Yes, it is possible. You can put units on HIDDEN (they will not show on map in the mission editor) and you can put units on LATE ACTIVATE (they show on the map, in the mission editor, but need to be activate via tripper system)

 

.

 

It is really stupid that they are hidden on the mission editor and can be only found again by a menu. Instead they should be just greyed or something like that.

Posted

@AvgWhiteGuy if you land with the A-10C in the grass you are DOOMed :music_whistling: The MiG-21 and F-5 can roll back from grass, but not the A-10C.

But you should be able to repair your aircraft also in the gass - if you airfield is on your side (BLUE or RED) you can re-arm, re-fuel, repair in a radius of 2000m (could be also 1000m, not sure with out DCS World open) around the center of the AFB.

 

If you not be able to roll back on the tarmac by yourself, the only option is to restart the mission or switch slots (in Multiplayer Missions).

 

@Galwran it helps to de-cluster the map view during mission building. Also hide the units for player who take a quick look in the ME to finde the enemy positions...

Playing: DCS World

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

Posted

@ Galwran....

"It is really stupid that they are hidden on the mission editor and can be only found again by a menu. Instead they should be just greyed or something like that."

 

I wouldn't call it stupid, I think it adds to the reality and intrigue of the whole 'simulation'. No military intel is ever really complete; there are alway unknowns in every mission. If you 'cheat' by checking out all the details of the dynamic map in the ME you know where they are, where they're moving to and the relative timing of each unit. That wouldn't be realistic at all.

These 'hidden' units and their movements/timing is much more realistic and forces you to plan a strategy with the recognition that 'not everything is as it seems'. This is the real deal in conflict.

 

This particular mission is the first time I've seen that and I think it's brilliant. I'd love to see more Single Player missions done using this feature because....sh?t happens!

 

Is there a way to to see the dynamic activity in the ME to test or validate the mission; especially if it could run at X accelerated speed? I was messing with this mission last night and could only validate the dynamics by flying it. The Mission Planner only shows the static objects which seems to me to be good recon and intel ... fair enough without being considered cheating to see this overview.

But building a cool mission with 'smart triggers' that can evaluate actions as they occur and make 'if this happens then do that' decisions would change the whole concept and strategy of both the author/builder and the player/opponent.....an even more realistic scenario of conflict.

Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070

TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC

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