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Posted (edited)

Situation

  • Tank group placed using ME
  • Use MiST to generate waypoints
  • Tank group begins route
  • Enemy unit detects Tank group and fires weapons
  • Tank group does not return fire unless a unit has been damaged or destroyed

 

Thoughts

Smells like an ROE issue I have overlooked setting somehow, or is this the default behavior of a ground unit on the move?

 

Ideally, I'd prefer the tank group to engage the enemy before being damaged/destroyed.

 

Does anyone have thoughts on it? Perhaps setting ROE as part of my mission loading script sequence or initially in the editor?

Edited by Panhead
Posted (edited)

Yep.

 

Didn't know if creating WP in mist reset those ROE, or not.

 

I have set them to Red and Weapons free in ME then the same in a script.

 

Have verified via F10 while mission running that Alarm State and ROE is correct, however, the behavior remains as described above. i.e. Enemy fires first, then about 1.5 minutes later, the tanks react by returning fire (took that long to get kill).

 

So - now that ROE is confirmed correct. I wonder if enemy is detecting the group first due to elevation.

 

Enemy Group - Stationary @ ~2380 MSL

T72 x 2

BRDM2

 

Friendly Group

T72 x 10 - Speed max @ ~2130-2140 MSL

 

 

EDIT

Using isTargetDetected function at the start of mission gives these results all the way up until Blue loses a tank:

Blue detects Red - False

Red detects Blue - True

 

How odd.

 

EDIT 2

Apparently, it is a LOS issue. Red can see downhill, but Blue can't see uphill.

Had the same results of the above function using mist.flagFunc.units_LOS set to check Red v Blue and Blue v Red on 2 different flags.

Edited by Panhead
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