Panhead Posted October 27, 2016 Posted October 27, 2016 (edited) Situation Tank group placed using ME Use MiST to generate waypoints Tank group begins route Enemy unit detects Tank group and fires weapons Tank group does not return fire unless a unit has been damaged or destroyed Thoughts Smells like an ROE issue I have overlooked setting somehow, or is this the default behavior of a ground unit on the move? Ideally, I'd prefer the tank group to engage the enemy before being damaged/destroyed. Does anyone have thoughts on it? Perhaps setting ROE as part of my mission loading script sequence or initially in the editor? Edited October 27, 2016 by Panhead
BaD CrC Posted October 27, 2016 Posted October 27, 2016 ROE are set directly through ME in the options tab of the selected group. You can force ROE and Alert level per group. https://www.blacksharkden.com http://discord.gg/blacksharkden
Panhead Posted October 27, 2016 Author Posted October 27, 2016 (edited) Yep. Didn't know if creating WP in mist reset those ROE, or not. I have set them to Red and Weapons free in ME then the same in a script. Have verified via F10 while mission running that Alarm State and ROE is correct, however, the behavior remains as described above. i.e. Enemy fires first, then about 1.5 minutes later, the tanks react by returning fire (took that long to get kill). So - now that ROE is confirmed correct. I wonder if enemy is detecting the group first due to elevation. Enemy Group - Stationary @ ~2380 MSL T72 x 2 BRDM2 Friendly Group T72 x 10 - Speed max @ ~2130-2140 MSL EDIT Using isTargetDetected function at the start of mission gives these results all the way up until Blue loses a tank: Blue detects Red - False Red detects Blue - True How odd. EDIT 2 Apparently, it is a LOS issue. Red can see downhill, but Blue can't see uphill. Had the same results of the above function using mist.flagFunc.units_LOS set to check Red v Blue and Blue v Red on 2 different flags. Edited October 27, 2016 by Panhead
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