Jump to content

Panhead

Members
  • Posts

    105
  • Joined

  • Last visited

  • Days Won

    1

About Panhead

  • Birthday 09/02/1967

Personal Information

  • Flight Simulators
    DCS
  • Location
    16S FA90179501
  • Occupation
    IT
  1. I'm pretty sure bombs were used in an AFAC role in the Balkans.
  2. What were you wearing when you did this? ;)
  3. I usually ID them by the tracers shooting at the poor schmuck that went into the target area before me. LOL J/K. (not really kidding - truth) In order of preference: JTAC/AFAC, precise MGRS coordinates, or general area. Obviously, if I have no idea it is there, I'll probably end up getting shot at. But it's not that hard to spend a little time looking through your binos :)
  4. I don't really have a preference, but find myself leaning toward Mk82s (both HD and slick) and one or two mavericks and no TGP (I'll take a TGP if mission profile requires it). If I have the room (drag speaking), I may add 1 Aim9 and/or an ECM pod depending on threat environment. CBUs tend to push me over my personal drag index threshold, so I load them sparingly, and usually have to cut out other things. I like to keep whatever weapon-loadout I choose below a certain drag index, otherwise the execution of my delivery profile suffers. Ain't nothing worse than wallering around coming off target trying to perform my SEM and getting a belly fully of shrapnel.
  5. IIRC you can save flight plans and recall them in the KA-50.
  6. Truth. Best advice ever. I'd also add: Go slow, and plan your approach in your head before you commit. Additionally, something often overlooked by us simmers: Practice auto-rotations. Not just the one's that are set up from 1000m altitude, but practice auto-rotations at all points in a flight - take off, approach, cruise, attack run-ins, hard turns, different weight loads, etc. Just shut off your fuel and get down to business. By practicing auto-rotations, this will condition you to always be on the look out for ideal landing spots at all times. Put the 'look for good spot to land' in your cockpit/outside scan, and it becomes second nature. Having the auto-rotate skill in my toolbox, helped me tremendously with regular landings.
  7. I am at work, so I can't look at the mission, but are you certain your next WP is assigned to the road, and not just placed on the road? I do not mean to insult your intelligence, but since I'm retarded myself I tend to look for retarded things. :)
  8. The P&WJ52's distinctive howl is a must for any A6 modeled in DCS. I always knew it was an A6 that just trapped or is launching, without looking, just from that sound of the engines. I know aircraft all sound different, but if you were ever to hear an A6, you'd get my meaning. There is no other sound like the A6.
  9. Ideally, the comm station would be neutralized first/simultaneously, but it depends on the assets and time available. Sometimes, you will see a lot of people on your side, but no coordinated effort to do anything other than what individual guys, or groups, want to do. With a small group of people and a limited time frame, the airbases seem the logical choice. Provides the enemy with radar coverage out to the limit of the radar type, limited by terrain occlusion, of course. Yes, they are extremely useful. There are a lot of holes in the radar coverage, and placing a unit in these areas will allow GCI to *sometimes* see contacts. If you have Combined Arms, you can act as GCI for your team, and you will be able to communicate what you see to your teammates. A good GCI is worth his weight in gold. Some GCIs act as Side Commanders as well. With a solid idea of the BF game mechanics, a GCI will be able to coordinate CAP and direct strikes to the target(s) he has determined to be a priority. I'd say out of all the GCI's I have ever encountered - there are maybe... three that are of that caliber. CTLD menu - Kub Repair will do it. I assume you meant vets. I, personally, find them extremely useful as a deterrence against unopposed violation of airspace. You force the enemy to become vigilant, and little more cautious. Combined with friendly CAP, a well placed SA6 grid (multiple overlapping sites), will halt an enemy in it's tracks. yes. If you mean freindly GCI seeing friendly EWR/SA6. Sometimes you can see enemy sites, but don't **** with them - it is bad form to turn off enemy radars. Don't be that guy. Mortar Can't capture with Stinger guy.
  10. Do you know the axis of advance? Do you know the enemy ground objective? Use your ABRIS to draw a line from the enemy starting position along the axis of advance to what you suspect to be their target. The line will help tremendously keeping you oriented. Find points along that line (on either side) which provide cover for you to hide behind, and mark them. Recon the rest of the route, looking for the tanks using your optics. Be precise and deliberate in your movements to remain in cover, while you are in the suspected threat zone of the AD units. Don't fly max speed and all willy nilly trying to control the aircraft and popping up 200m to slow down. Once you find them, there is no need to engage right then, unless they are dangerously close to completing their objective. Get into a good firing position. Fly well ahead of their advance units into those pre-defined positions you made earlier and start blowing shit up. If they continue the advance, you can fall back to another position and re-engage. EDIT: Personally, once I have the enemy in sight, I would set up a point to run in on the target NOE in a line to one of the points I scouted earlier. From there, pop up with defensive flares, destroy the AD, perform a defensive escape maneuver while flaring more, and egress. Repeat for the MBTs - including the flares in case you missed an AD unit. I never try to remain stationary while engaging, regardless of the threat. Also, you have a lot of room for maneuvering into a position to fire your Vikhrs. Don't be silly and shoot from 1-2km away. Extend that range. Use it for your advantage. You can use smoke rockets if you like, so you can easily swing your sensors/eyeballs/weapons to the correct area on subsequent run ins.
  11. Look at this MIST function for getting a random point in a zone
  12. How in shit did I miss that thread? It was on the first page for chrissake. Thanks. =/
  13. I have message that displays info via F10 comms menu request. Currently, the message displays to a coalition or globally. I'd prefer the message to display only for the player that chose the F10 option. My problem is finding out who executed it. Would someone mind pointing me in the right direction, or show me a similar piece of code I can modify to suit my needs?
×
×
  • Create New...