Jump to content

Recommended Posts

Posted (edited)

Add the following two lines to your description.lua (assuming that you've already found the chute texture in the ZIP and saved a local copy of it in the livery folder):

 

    {"F-5E3_parachute", 0 ,"F-5e3_parachute",false};
   {"F-5E3_parachute_1", 0 ,"F-5e3_parachute",false};

The first line is for the deployed chute, while line 2 is the packed chute. The two parts use different material names in the 3d file, but they refer to the same texture file by default. If you just add the first line, the model wil use the default texture from the zip for the packed part of the animation.

 

attachment.php?attachmentid=150740&d=1477666392

Edited by drPhibes
Posted
Add the following two lines to your description.lua (assuming that you've already found the chute texture in the ZIP and saved a local copy of it in the livery folder):

 

    {"F-5E3_parachute", 0 ,"F-5e3_parachute",false};
   {"F-5E3_parachute_1", 0 ,"F-5e3_parachute",false};

The first line is for the deployed chute, while line 2 is the packed chute. The two parts use different material names in the 3d file, but they refer to the same texture file by default. If you just add the first line, the model wil use the default texture from the zip for the packed part of the animation.

 

attachment.php?attachmentid=150740&d=1477666392

 

Thanks a lot for the help

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...