sc_neo Posted November 6, 2016 Posted November 6, 2016 My 7870 2gb works alright with 2.0 when it comes to raw rendering power, vram is another issue. It reuns pretty well with medium textures and i think it looks nice enough. But i have a bit of a gripe with the cockpit textures at medium texture level. When i set textures to high, a get a bit of lag in the Vegas area, hence this is not really working for me. Is there any way i can set cockpit textures to high but leave all the other textures at medium? I did not find a cockpit specific texture value in the config at C:\Users\...\Saved Games\DCS.openalpha\Config\options.lua Any place else i can change that?
Nate--IRL-- Posted November 6, 2016 Posted November 6, 2016 It isn't possible as far as I know - it was implemented at one point but it caused issues with other stuff within the sim IIRC. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
sc_neo Posted November 6, 2016 Author Posted November 6, 2016 noooooooooooooooo,...alright, np. I guess i'll look into a new graphics cards when vega hits in 2017.
Amarok_73 Posted November 6, 2016 Posted November 6, 2016 sc_neo, If You're using for instance A-10C, then You can install Ricardo's HD texures, so with medium/low all other textures, cockpit will be razor-sharp. :-) Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
Rabb Posted November 9, 2016 Posted November 9, 2016 Previous thread on the same issue: https://forums.eagle.ru/showthread.php?t=173652 And also: https://forums.eagle.ru/showthread.php?t=143968 And Ricardo's HD textures would get low-res or blurry also. Slightly less than ADI shown in the image of a latter thread. The only viable way to have high resolution cockpit textures regardless of general texture setting and viewing distance is to edit cockpit textures .dds files so that you remove mip-maps. Be advised though, that depending on a monitor, those no-mip-maps textures can appear more pronounced and some shimmering may occur. I would really like ED to either enable some options or, in a way, to fix the issue.
Nate--IRL-- Posted November 9, 2016 Posted November 9, 2016 The only viable way to have high resolution cockpit textures regardless of general texture setting and viewing distance is to edit cockpit textures .dds files so that you remove mip-maps. Be advised though, that depending on a monitor, those no-mip-maps textures can appear more pronounced and some shimmering may occur. Ahh yes - that is why the feature was removed - because it introduced shimmering from the lack of mip-maps. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Rabb Posted November 9, 2016 Posted November 9, 2016 (edited) It introduced shimmering for some guys, but it made really bad situation for guys who don't have high-end hardware, like me. That, sir, is a really annoying thing about... a lot of things. Basically, this game, or game development, in many ways looks elitist. Not in a way that it can be played only by people who know how to fly, but by people who have a lot of money. And that is, just plain, bad. My 2 cents. In such a sense, hardware/software/appearance scalabilty is a thing most game developers simply don't grasp or deal with today. BTW, those guys who experience shimmering when using high-resolution textures are using really bad/cheap monitors or TVs. Contrary to other really expensive hardware... Edited November 9, 2016 by Rabb
Nate--IRL-- Posted November 9, 2016 Posted November 9, 2016 BTW, those guys who experience shimmering when using high-resolution textures are using really bad/cheap monitors or TVs. Contrary to other really expensive hardware... Not quite - Mipmaps are essential to removing the problem of texture aliasing at distance in any 3D application. The P-51 in particular was terrible for it in DCS. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Rabb Posted November 10, 2016 Posted November 10, 2016 I am aware what mip-maps are for. But, in my personal experience, shimmering occurs only with monitors with high black-to-white-to-black response time. Most monitors are marketed with grey-to-grey response time, which is of a significantly lower value and not quite as important for the issue we are discussing.
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