MaxDamage Posted November 19, 2016 Posted November 19, 2016 You aim them perfectly http://images.akamai.steamusercontent.com/ugc/132123452830959565/0846472183194745CF834EF38FCD4E03023CFD46/ And then they do their arc trajectory and miss overflying their target http://images.akamai.steamusercontent.com/ugc/132123452830959769/32B3E7B85704AB7AC6F289D8E8EAAA46D3F78D03/ Im very annoyed by this, makes them pretty unusable. Whats going on? Is it a game bug or it is intended and if so why?
Frostie Posted November 20, 2016 Posted November 20, 2016 The pipper gets affected by a fisheye effect. When ground stabilising the pipper on the target make sure the pipper is dead centre of the ASP glass before locking. You will notice after stabilising the pipper, when you move your nose around so as the pipper shows at different positions on the ASP the pipper will no longer appear over the target. This is false info the only true pipper position is when the pipper is displayed exactly central on the glass. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
MaxDamage Posted November 20, 2016 Author Posted November 20, 2016 The pipper gets affected by a fisheye effect. When ground stabilising the pipper on the target make sure the pipper is dead centre of the ASP glass before locking. You will notice after stabilising the pipper, when you move your nose around so as the pipper shows at different positions on the ASP the pipper will no longer appear over the target. This is false info the only true pipper position is when the pipper is displayed exactly central on the glass. Hmm this is important information. I slew the piper pretty randomly before locking and thats why i actually locked at a wrong position maybe.. ill need to test it when i get home. How do i know the pipper is around the center of ASP glass? I guess default pipper position before slewing it should be the center. and if you want to slew a locked pipper you should qalso do it around the cental position to avoid fisheye effects.
Stuge Posted November 20, 2016 Posted November 20, 2016 Ha... aiming laser missiles with Su-25 pipper against vehicle sized targets is a little hard.. you gotta practice to get the "feel" for the right spot, which is usually lower than it looks :) http://www.104thphoenix.com
Frostie Posted November 20, 2016 Posted November 20, 2016 Hmm this is important information. I slew the piper pretty randomly before locking and thats why i actually locked at a wrong position maybe.. ill need to test it when i get home. How do i know the pipper is around the center of ASP glass? I guess default pipper position before slewing it should be the center. and if you want to slew a locked pipper you should qalso do it around the cental position to avoid fisheye effects. Sorry buddy, ignore what I said it seems the fisheye effect has been fixed. I guess it's just a matter of practice. ;) "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
MaxDamage Posted November 20, 2016 Author Posted November 20, 2016 Nah its just a really bad bug. http://images.akamai.steamusercontent.com/ugc/132123583591802881/59F940BAF8BF147F2FB56FE8EBF484A2D8D574D8/ http://images.akamai.steamusercontent.com/ugc/132123583591803098/481205A29B88C5E778B9ADADBED49DBDC5F430C7/ http://images.akamai.steamusercontent.com/ugc/132123583591803347/E0C23B65CD9EE1CCB254D22218FD4476561E75A4/
Frostie Posted November 20, 2016 Posted November 20, 2016 You have to ignore structures etc. and concentrate on ground position, wherever your pipper is, be it at the point of the highest building, the pipper will see through that to a point on the ground behind the building. The missile flies down on to the target so it won't fly through the building. Poor modelling yes. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Rabb Posted November 21, 2016 Posted November 21, 2016 Agree. Previously, as it flew in a straight line, it would have hit a building. Now, it won't. Because buildings are invisible. To AI and missiles...
MaxDamage Posted December 3, 2016 Author Posted December 3, 2016 (edited) This bug has been fixed. Very quickly! Thank you very much ED. Edited December 3, 2016 by MaxDamage
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