Doum76 Posted November 25, 2016 Posted November 25, 2016 Greetings, I do have a question, in the Mission Editor, in the Customize menu in the Map Options submenu we have the option for Parkings, in 2.0.4 it works, parkings spots ID show or hide when we check it, but nothing in 1.5.4 or 1.5.5 as if the option is there but not working, anyone found something in any LUA to activate it, or am i missing something. Tried to find a thread about a bug reported for this, but nothing. Thanks
StrayWolf Posted September 30, 2017 Posted September 30, 2017 Correct, under 1.5.x (openbeta) the parking spots are no longer numbered. Under 2.1.x (openalpha) parking spots are numbered and can be assignable. Windows 10 Pro | i5-8600K | MSI Tomahawk Z370 | 48GB DDR4-3000 A-DATA (LED) | EVGA Superclocked 2 GTX 1080 8GB DDR5 | 256GB M.2 NVe A-DATA | 512GB M.2 NVe A-DATA | HP Omen 32" 2560x1440 | Thrustmaster Warthog, CH Pedals Oculus Rift S VR
FlightControl Posted October 3, 2017 Posted October 3, 2017 (edited) 2.1 has a completely revised parking spot logic implemented. I know, because I've been building the "SpawnAtAirbase" method of the SPAWN class in MOOSE, which behaved different in 2.1 versus 1.5.7. So I found out that 2.1 is adding 2 additional fields to airplane templates in comparison with 1.5.7... Edited October 3, 2017 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
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