AstroEma Posted December 8, 2016 Posted December 8, 2016 Hello there, in the Air-to-Air training mission, the Magic Missile that I fire against the transport airplane detonates in mid air, very short of the target. Not sure what I am doing wrong? Any help would be appreciated. Cheer e. Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
Azrayen Posted December 8, 2016 Posted December 8, 2016 Hi Well, as you don't tell us what you're doing, it's a bit hard to answer you... A track or more explanation would be welcome. Regards
Kusch Posted December 8, 2016 Posted December 8, 2016 Mayby missile hit flare? Give me "flying telephone pole" (SA-2)!
jojo Posted December 8, 2016 Posted December 8, 2016 The first thing I can think of is firing too far, and missile self destruction... Flare doesn't detonate Fox 2 missiles. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
AstroEma Posted December 8, 2016 Author Posted December 8, 2016 to answer your question, I am just following the training mission and whatever I have been told to do. I am firing at a range of 23 km. Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
OziRekt Posted December 8, 2016 Posted December 8, 2016 There's no way your Magic will fire 23km, how the seeker head would even get a lock at that range is beyond me. Are you sure you aren't talking about the Matra Super 530? That's the radar guided missile. "We carried out many trials to try to find the answer to the fast, low-level intruder, but there is no adequate defense." — Air Vice-Marshal J. E. 'Johnnie' Johnson, RAF Can't charge us all
Rlaxoxo Posted December 9, 2016 Posted December 9, 2016 I assume that's the case Super 530 Missile has 55 seconds of lifetime (Enough battery power to sustain it for so long) If it expires it explodes. If you have a target locked you will see 2 numbers on the bottom of the HUD above the D(Left) and G(Right) which represents time to impact to the target. This shows time before missile will impact the target and you generally want to shoot the missile when you're about 12 - 15 nm MAX or when time is less then 50 seconds initially for a safe kill but you want to generally shoot below 10 NM for an ever bigger chance of kill Only if you and the target are head on each going mach 1 then you stand a chance with fireing the missile > 20 nm Since you're closing towards your target so quickly [sIGPIC][/sIGPIC] Youtube Reddit
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