Jump to content

Recommended Posts

Posted

I am having some trouble with animating my Guages.. for some reason even if I rotate only in one plane(in this case the Y plane) autokey inputs rotation into all 3 planes that shouldn't be there. The result is that any of my animations that rotate create a guage needle/indicator that :"wobbles".

 

Here is an example:

 

 

 

 

https://youtu.be/BLBNpK-xKA0

I have tried locking the other planes in Max, but it only prevents me from creating rotation in those planes, after I autokey the animations it still comes up with the wobble..

 

Does anyone know how I can fix this without using bones? I know I can get around this with bones(as the bones seem to anchor the animations) but creating a bone for each and every guage sounds like a nightmare I'd like to avoid...

 

Thanks for the help!

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...