Hedhunta Posted December 11, 2016 Posted December 11, 2016 I am having some trouble with animating my Guages.. for some reason even if I rotate only in one plane(in this case the Y plane) autokey inputs rotation into all 3 planes that shouldn't be there. The result is that any of my animations that rotate create a guage needle/indicator that :"wobbles". Here is an example: https://youtu.be/BLBNpK-xKA0 I have tried locking the other planes in Max, but it only prevents me from creating rotation in those planes, after I autokey the animations it still comes up with the wobble.. Does anyone know how I can fix this without using bones? I know I can get around this with bones(as the bones seem to anchor the animations) but creating a bone for each and every guage sounds like a nightmare I'd like to avoid... Thanks for the help!
razo+r Posted December 11, 2016 Posted December 11, 2016 Try to set the Pivot axis correctly, unless you've already tried that
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