btsraziel Posted February 10, 2017 Posted February 10, 2017 Hello everyone! How are you pilots? Isn't this the best sim-game ever made? Ofc IT-IS!!! Ok, first infos first: - Steam client (please don't hate me! I promise gonna move to indipendent standalone glory version) - DCS 155 (latest steam version) - L-39 Module (love at first sight) I think one of our (my friend and I) greatest videoludic dreams has always been a multicrew aircraft. Ofcourse we're TopGun fanboy and callsign couldn't be anything else than Maverick and Goose (ahahaha). Sadly we're experiencing some issues, I'll try to describe them at my best. Scenario: game hosted by one of us, the other connects as a client. Let's speak about HOST and CLIENT since this point HOST and CLIENT joins the seats of L-39 before "BRIEFING-FLY" double check. Aircraft explode right after confirming FLY (ahahahha, epic) HOST joins seat 1 (controls, gun, weapons, you know better than me) CLIENT joins at match started everything is ok, but client from the backseat is able only to pull/push the curtain (extra fun), trying to assume control gives a complete NO-SYNC (no audio, wierd hydraulics paradox, like host gear down, client gear still up) HOST joins after client, aircraft explosion (ahahah double epicness) Is there something we could do? Any trick? We know we're missing something for sure. Thanks for attention and... .. HIGHWAY TO THE DANGERZONE BABY! PS: We saw that "mig28" black F5-Tiger screenshot... eheheheh
Coxy_99 Posted February 10, 2017 Posted February 10, 2017 Is there not a switch so the rear seat guy can control the aircraft?
btsraziel Posted February 10, 2017 Author Posted February 10, 2017 Hey Coxy_99! Yes there is, we binded them, but when we do that we experience the unsync problem! Sadly... eheh
btsraziel Posted February 16, 2017 Author Posted February 16, 2017 Magically patch 1.5.6 solved the issue, still needed to join as pilot first, then when the aircraft is correctly spawned instructor can join the session. Thanks for help!
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