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Posted

Is there any way to alter the eye postion except by using the average values from the min/max FOV figures in the view.lua?

 

The reason I ask is....

 

If I sit back and hit the maximum FOV limits the display goes bonkers and sometimes locks the game up. Leaning forward to the minimum FOV works fine. What's going on? Is there a 'safe' maximum FOV that won't go crazy if I happen to bump into it?

 

(Doing the 'lean forward then hit center' isn't too reliable and a pain, i'd rather have my set-up fixed in code.)

Posted

Probably not the problem.

But just watch out for lights or windows (daytime) in the field of view.

 

Can make it misbehave.

 

Can check in view => tracking.

AMD Athlon 64 3500+ Socket 939, Motherboard Abit AV8, Corsair DDR PC3200 - 4 x 512 MB

ASUS AX800Pro Flashed to X800 XT, Samsung CD/DVDRW, Seagate 2 x SATA 250G RAID, Creative Soundblaster XFi Xtreme music, Trackir 3 Pro, Saitek X52 Pro, Microsoft Windows Vista Home Premium 32 Bit

Posted

I had something similar and made my yaw (X) axis a lot more aggressive

(turned down smoothing a little and increased the "steepness" of the curve...)

 

Result is that you can move your head a little less to reach the FOV limits for that axis - meaning the TrackIR can keep a better view of the 3 reflectors on the TrackIR clip. I found that the "weirdness" I was experiencing was when the TrackIR was losing sight of one of the 3 reflectors - in the "tracking" view of the TIR s/w one of the reflectors starts flickering red...

 

This worked wonders for me - hope it helps you out too!

vvs504sig.jpgvvs504sig.jpg

 

BomberWing, VVS504 Red Hammers -

http://www.vvs504.co.uk

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