ac5 Posted February 16, 2017 Posted February 16, 2017 With a loadout of two RB-04E Anti-Ship Missile and two ARAK M/70B ROCKETS dispenser one is supposed for BOTH weapons to Set Weapon selector to ATTACK Well, when firing the two (or one) RB-04E Anti-Ship Missiles, then also two ARAK M/70B ROCKETS fire, even if one does not want them to, what am I doing wrong? Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
Corrigan Posted February 16, 2017 Posted February 16, 2017 The CK cannot handle mixed attack loadouts, just like for real. The real aircraft would never have been loaded in this way. AKAN and Rb-24 are exceptions. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
mattebubben Posted February 16, 2017 Posted February 16, 2017 (edited) With a loadout of two RB-04E Anti-Ship Missile and two ARAK M/70B ROCKETS dispenser one is supposed for BOTH weapons to Set Weapon selector to ATTACK Well, when firing the two (or one) RB-04E Anti-Ship Missiles, then also two ARAK M/70B ROCKETS fire, even if one does not want them to, what am I doing wrong? As corrigan state this is not a valid loadout. Only valid Air-Ground weapons mixes are RB 75+ Akan or RB 05 + Akan. Air-Air missiles and Countermeasures are ofc compatible with any weapon type but no other Air-Ground weapon mixes are possible then the ones just mentioned. This is related to the CK 37 and the External Armaments panel. When the aircraft is loaded the ground crew will also set the external Armaments panel to the correct positions letting the CK 37 know what weapons are loaded. http://imgur.com/a/xrc6o These are a few pages from the Ground-Crew manual when it comes to the armament panel, and it lists the different positions for the selectors on the panel for different loadouts. Edited February 16, 2017 by mattebubben
ac5 Posted February 16, 2017 Author Posted February 16, 2017 Right... but funnily enough, with a loadout of two RB-04E Anti-Ship Missile and two ARAK M/70B ROCKETS dispenser, even if it is not "valid" the ships are destroyed, two rockets go, but several more remain to attack another land target... Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
Zabuzard Posted February 16, 2017 Posted February 16, 2017 (edited) Right... but funnily enough, with a loadout of two RB-04E Anti-Ship Missile and two ARAK M/70B ROCKETS dispenser, even if it is not "valid" the ships are destroyed, two rockets go, but several more remain to attack another land target... Can't imagine a scenario where this would be the case. Be aware that the Viggen was not designed for loitering around, waiting for some tasks like an A-10. It's all about pre-planned single-attack missions. If facing a group of ships and some land targets, you would probably task multiple Viggens. One for the ships, one for the land targets. And both planes would be faster in and out if not carrying extra stuff. I know that's not always the case for the missions on multiplayer servers. But that's just bad mission design for not using the Viggen as for what it was designed for. Edited February 16, 2017 by Zabuza
mattebubben Posted February 18, 2017 Posted February 18, 2017 (edited) What about Rb04 and Rb75? Not a valid loadout so it wont work (have not tried it myself since i know its not a valid loadout but im 99% sure the EP-13 Mav sight will not light up). Edited February 18, 2017 by mattebubben
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