EasyEB Posted February 24, 2017 Posted February 24, 2017 Greetings! Is it possible to make a trigger to fire when a spawned or teleported group is taking casualties? I'm struggling with it a bit and can't get it to work. I have a group that I teleport, and I want stuff to happen when one of them dies but after the first teleport the trigger stops firing. What I have set up is a ME trigger using Group Alive Less Than.
EasyEB Posted February 24, 2017 Author Posted February 24, 2017 Ok, so doing my homework it seems as if Mist has this funcion in mist.flagFunc.group_alive_less_than. I'm getting an error message when trying out the example though: mist.flagFunc.group_alive_less_than { units = 'myGroup, flag = 100, percent = 20, toggle = true, }
EasyEB Posted February 24, 2017 Author Posted February 24, 2017 mist.flagFunc.group_alive_less_than { units = ('myGroup'), flag = 100, percent = 20, toggle = true, } works.
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