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Trigger when spawned or teleported group takes casualties?


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Posted

Greetings!

 

Is it possible to make a trigger to fire when a spawned or teleported group is taking casualties?

 

I'm struggling with it a bit and can't get it to work. I have a group that I teleport, and I want stuff to happen when one of them dies but after the first teleport the trigger stops firing. What I have set up is a ME trigger using Group Alive Less Than.

Posted

Ok, so doing my homework it seems as if Mist has this funcion in mist.flagFunc.group_alive_less_than. I'm getting an error message when trying out the example though:

 

mist.flagFunc.group_alive_less_than {

units = 'myGroup,

flag = 100,

percent = 20,

toggle = true,

}

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