Shmal Posted February 25, 2017 Posted February 25, 2017 Where are from these backside signs? There is no such signs in the textures in folder of this livery! What's the problem? Who knows? Мой позывной в DCS: _SkyRider_ Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber My callsign on DCS is: _SkyRider_ My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber
cthulhu68 Posted February 25, 2017 Posted February 25, 2017 The M2000 now has dynamic numbering added. Old skins with static numbers wont display correctly anymore.
blast Posted February 25, 2017 Posted February 25, 2017 The M2000 now has dynamic numbering added. Old skins with static numbers wont display correctly anymore. How are we supposed to correct that?
aceviper Posted February 25, 2017 Posted February 25, 2017 https://forums.eagle.ru/showthread.php?t=182372 Should find the new description for that skin in there.
Shmal Posted February 25, 2017 Author Posted February 25, 2017 (edited) Thank you all! I got the problem with texture's bug! Now it works! Next question is how to make dynamic numbers work properly? Now i have no numbers at all! Need to figure out what to switch on in description file...:music_whistling: Edited February 25, 2017 by Shmal Мой позывной в DCS: _SkyRider_ Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber My callsign on DCS is: _SkyRider_ My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber
blast Posted February 25, 2017 Posted February 25, 2017 Thank you all! I got the problem with texture's bug! Now it works! Next question is how to make dynamic numbers work properly? Now i have no numbers at all! Need to figure out what to switch on in description file...:music_whistling: Great. I don't understand how you obtained that result. I am pretty confused with the explanations provided in the link on the top. Could you explain what you did?
Shmal Posted February 26, 2017 Author Posted February 26, 2017 (edited) Sure i can! As i got from previous posts, Razbam rewrote code in description.lua to obtain new dynamic automatic nubers. Before was: livery = { {"ext1", 0 ,"M2KC_1T_56_Red_Tail",false}; {"ext2", 0 ,"M2KC_2T_56_Red_Tail",false}; {"ext7", 0 ,"M2KC_7T_56_Red_Tail",false}; {"ext8", 0 ,"M2KC_8T_56_Red_Tail",false}; } name = "M2000C_56 Red Tail" countries = {"UK"} Now is: livery = { {"ext1", 0 ,"M2KC_1T_RS",false}; {"ext2", 0 ,"M2KC_2T_RS",false}; {"ext7", 0 ,"M2KC_7T_RS",false}; {"FUSE_NUMBER1_001", 0 ,"M2KC_1T_RS",false}; {"FUSE_NUMBER1_001", DECAL ,"empty",true}; {"FUSE_NUMBER2_001", 0 ,"M2KC_1T_RS",false}; {"FUSE_NUMBER2_001", DECAL ,"empty",true}; {"FUSE_NUMBER2_010", 0 ,"M2KC_1T_RS",false}; {"FUSE_NUMBER2_010", DECAL ,"empty",true}; {"TAIL_NUMBER1_001", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER1_001", DECAL ,"empty",true}; {"TAIL_NUMBER1_010", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER1_010", DECAL ,"empty",true}; {"TAIL_NUMBER1_100", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER1_100", DECAL ,"empty",true}; {"TAIL_NUMBER2_001", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER2_001", DECAL ,"empty",true}; {"TAIL_NUMBER2_010", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER2_010", DECAL ,"empty",true}; {"TAIL_NUMBER2_100", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER2_100", DECAL ,"empty",true}; {"TAIL_NUMBER3_001", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER3_001", DECAL ,"empty",true}; {"TAIL_NUMBER3_010", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER3_010", DECAL ,"empty",true}; {"TAIL_NUMBER3_100", 0 ,"M2KC_2T_RS",false}; {"TAIL_NUMBER3_100", DECAL ,"empty",true}; {"NOSE_NUMBER_001", 0 ,"M2KC_1T_RS",false}; {"NOSE_NUMBER_001", DECAL ,"empty",true}; {"NOSE_NUMBER_010", 0 ,"M2KC_1T_RS",false}; {"NOSE_NUMBER_010", DECAL ,"empty",true}; {"NOSE_NUMBER_100", 0 ,"M2KC_1T_RS",false}; {"NOSE_NUMBER_100", DECAL ,"empty",true}; {"WINGR_NUMBER_001", 0 ,"M2KC_2T_RS",false}; {"WINGR_NUMBER_001", DECAL ,"empty",true}; {"WINGR_NUMBER_010", 0 ,"M2KC_2T_RS",false}; {"WINGR_NUMBER_010", DECAL ,"empty",true}; {"WINGR_NUMBER_100", 0 ,"M2KC_2T_RS",false}; {"WINGR_NUMBER_100", DECAL ,"empty",true}; {"WINGL_NUMBER_001", 0 ,"M2KC_1T_RS",false}; {"WINGL_NUMBER_001", DECAL ,"empty",true}; {"WINGL_NUMBER_010", 0 ,"M2KC_1T_RS",false}; {"WINGL_NUMBER_010", DECAL ,"empty",true}; {"WINGL_NUMBER_100", 0 ,"M2KC_1T_RS",false}; {"WINGL_NUMBER_100", DECAL ,"empty",true}; } name = "Russian NavyAirForces" countries = {"RUS"} Edited February 26, 2017 by Shmal Мой позывной в DCS: _SkyRider_ Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber My callsign on DCS is: _SkyRider_ My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber
Shmal Posted February 26, 2017 Author Posted February 26, 2017 (edited) So green color - old code, blue text is new code for dynamic numbers. violet color - just names of textures. You need to replace these by yours! And copy-past blue code into your description.lua Well you'll reach my result this way! But next problem is to find how makes dynamic nunbers work properly! Edited February 26, 2017 by Shmal Мой позывной в DCS: _SkyRider_ Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber My callsign on DCS is: _SkyRider_ My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber
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