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Posted
The M2000 now has dynamic numbering added. Old skins with static numbers wont display correctly anymore.

How are we supposed to correct that?

Posted (edited)

Thank you all! I got the problem with texture's bug!

Now it works!

Next question is how to make dynamic numbers work properly?

Now i have no numbers at all!

Need to figure out what to switch on in description file...:music_whistling:

Screen_170225_231045.thumb.jpg.a1445fd4f9d392f18a8d075f89452b27.jpg

Screen_170225_231120.thumb.jpg.2587303476b53389470c99b956fdb0a4.jpg

1290608742_.thumb.jpg.5ffb446a878fe6d48646f2253d077d00.jpg

Edited by Shmal

Мой позывной в DCS: _SkyRider_

Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

 

My callsign on DCS is: _SkyRider_

My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

Posted
Thank you all! I got the problem with texture's bug!

Now it works!

Next question is how to make dynamic numbers work properly?

Now i have no numbers at all!

Need to figure out what to switch on in description file...:music_whistling:

 

Great. I don't understand how you obtained that result. I am pretty confused with the explanations provided in the link on the top. Could you explain what you did?

Posted (edited)

Sure i can! As i got from previous posts, Razbam rewrote code in description.lua to obtain new dynamic automatic nubers.

Before was:

 

livery = {

{"ext1", 0 ,"M2KC_1T_56_Red_Tail",false};

{"ext2", 0 ,"M2KC_2T_56_Red_Tail",false};

{"ext7", 0 ,"M2KC_7T_56_Red_Tail",false};

{"ext8", 0 ,"M2KC_8T_56_Red_Tail",false};

}

name = "M2000C_56 Red Tail"

countries = {"UK"}

 

Now is:

 

livery = {

{"ext1", 0 ,"M2KC_1T_RS",false};

{"ext2", 0 ,"M2KC_2T_RS",false};

{"ext7", 0 ,"M2KC_7T_RS",false};

{"FUSE_NUMBER1_001", 0 ,"M2KC_1T_RS",false};

{"FUSE_NUMBER1_001", DECAL ,"empty",true};

 

{"FUSE_NUMBER2_001", 0 ,"M2KC_1T_RS",false};

{"FUSE_NUMBER2_001", DECAL ,"empty",true};

 

{"FUSE_NUMBER2_010", 0 ,"M2KC_1T_RS",false};

{"FUSE_NUMBER2_010", DECAL ,"empty",true};

 

{"TAIL_NUMBER1_001", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER1_001", DECAL ,"empty",true};

 

{"TAIL_NUMBER1_010", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER1_010", DECAL ,"empty",true};

 

{"TAIL_NUMBER1_100", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER1_100", DECAL ,"empty",true};

 

{"TAIL_NUMBER2_001", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER2_001", DECAL ,"empty",true};

 

{"TAIL_NUMBER2_010", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER2_010", DECAL ,"empty",true};

 

{"TAIL_NUMBER2_100", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER2_100", DECAL ,"empty",true};

 

{"TAIL_NUMBER3_001", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER3_001", DECAL ,"empty",true};

 

{"TAIL_NUMBER3_010", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER3_010", DECAL ,"empty",true};

 

{"TAIL_NUMBER3_100", 0 ,"M2KC_2T_RS",false};

{"TAIL_NUMBER3_100", DECAL ,"empty",true};

 

{"NOSE_NUMBER_001", 0 ,"M2KC_1T_RS",false};

{"NOSE_NUMBER_001", DECAL ,"empty",true};

 

{"NOSE_NUMBER_010", 0 ,"M2KC_1T_RS",false};

{"NOSE_NUMBER_010", DECAL ,"empty",true};

 

{"NOSE_NUMBER_100", 0 ,"M2KC_1T_RS",false};

{"NOSE_NUMBER_100", DECAL ,"empty",true};

 

{"WINGR_NUMBER_001", 0 ,"M2KC_2T_RS",false};

{"WINGR_NUMBER_001", DECAL ,"empty",true};

 

{"WINGR_NUMBER_010", 0 ,"M2KC_2T_RS",false};

{"WINGR_NUMBER_010", DECAL ,"empty",true};

 

{"WINGR_NUMBER_100", 0 ,"M2KC_2T_RS",false};

{"WINGR_NUMBER_100", DECAL ,"empty",true};

 

{"WINGL_NUMBER_001", 0 ,"M2KC_1T_RS",false};

{"WINGL_NUMBER_001", DECAL ,"empty",true};

 

{"WINGL_NUMBER_010", 0 ,"M2KC_1T_RS",false};

{"WINGL_NUMBER_010", DECAL ,"empty",true};

 

{"WINGL_NUMBER_100", 0 ,"M2KC_1T_RS",false};

{"WINGL_NUMBER_100", DECAL ,"empty",true};

}

name = "Russian NavyAirForces"

countries = {"RUS"}

Edited by Shmal

Мой позывной в DCS: _SkyRider_

Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

 

My callsign on DCS is: _SkyRider_

My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

Posted (edited)

So green color - old code, blue text is new code for dynamic numbers.

violet color - just names of textures. You need to replace these by yours! And copy-past blue code into your description.lua

Well you'll reach my result this way!

But next problem is to find how makes dynamic nunbers work properly!

Edited by Shmal

Мой позывной в DCS: _SkyRider_

Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

 

My callsign on DCS is: _SkyRider_

My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

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