Xxx Posted February 28, 2017 Posted February 28, 2017 Hello. I am unable to obtain the correct HUD symbology when using High Drag bombs. I attack a target from the west, follow the procedure and do not see any 40 second countdown line. On target, the release is always long. I am using Chuck's guide thus; PREPARATION: Gather and set target parameters a) We start our attack run from Waypoint B2 and intend to attack our target, which is located on Waypoint B3. b) Read QFE of Target from Kneeboard (“RSHIFT+K” to open, “[“ and “]” to scroll pages), which is located on Waypoint B3. c) Set altimeter pressure to the QFE of the Target. d) Set Data Selector to TAKT – INPUT e) Press “9” and “B3” (desired waypoint on the target’s position) to set Navigation Waypoint B3 as a Target Point M3 f) Switch the Data Selector back to AKT POS - OUTPUT. 2. PREPARATION: Weapons Setup a) Set Weapon selector to BOMB PLAN. b) Set Impact Interval selector to 10 meters. c) Set the HUD to the LOWER position to ensure HUD data is properly displayed during bombing run. 3. EXECUTION: Perform Attack a) Set Master Mode to NAV and fly to Waypoint B2. b) Set HUD mode to “Low Altitude” by setting the SLAV SI switch to FRAN (OFF). c) Once you cross Waypoint 2 and the HUD switches from B2 to M3, reduce altitude to 100-150 m above ground level (AGL) and accelerate between Mach 0.8 and 0.9. d) Target Distance Line appears when you are 40 seconds away from target. When it shrinks down within the Target Launch Zone, set the trigger to UNSAFE by clicking on the stick’s safety cover. e) Set target between the dot (first bomb drop point) and the circle (last bomb drop point) on the HUD and drop bombs by pressing and holding the Weapon Release button until the FALLD LAST (STORES RELEASED) light illuminates. f) Evade and pull up with 5 G. g) Set the trigger to SAFE by clicking on the stick’s safety cover. h) Set Master mode to NAV. When I pass the target, without firing and turning east, I get the Target Distance Line. Its as though the system can only work from east to west? Also the system always puts the target ahead of me? I have tries disabling the Ground Moving Target "221" but no luck? If I drop on the piper, th circle is nowhere to be seen, the bombs are always long. Needless to say the Altimeter is set as per knee board, my navigation is spot on reading "5" on the Ternav. :helpsmilie: Thanks David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
myHelljumper Posted February 28, 2017 Posted February 28, 2017 Chuck guide is a unofficial guide and can contain mistakes, you should try this bombing delivery using LN's manual as a reference and then if you still find that something is wrong you can report it. :) BTW I can't read the text about chuck guide... Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Xxx Posted February 28, 2017 Author Posted February 28, 2017 Chuck guide is a unofficial guide and can contain mistakes, you should try this bombing delivery using LN's manual as a reference and then if you still find that something is wrong you can report it. :) BTW I can't read the text about chuck guide... Exactly! As you say, these are guides!:book: The LN manual states its in "beta". A great many illustrations are missing/not implemented. The CCIP method is given as; "CCIP The CCIP (Continuously Calculated Impact Point) mode is used when the bombs are fitted with drag chutes and in mode NAV. The reticule indicates where the first bomb in the salvo will hit if dropped “now”. The ring indicates where the last bomb in the salvo will hit. The bomb salvo will impact “between” the reticule and the ring. A target fix is not made in CCIP mode. Only barometric altitude is used for the sight calcula- tions and displayed in the HUD. The distance line does not indicate distance to the target, but whether the bomb will be released within their arming time (5.2 seconds). Selection Weapon selector: BOMB PLAN. Master mode selector: NAV. Only used with bombs with drag chutes attached (high-drag)." There are many discrepancies between Chucks guide and LN manual, in the CCIP delivery . The use of "Nav" for master mode to attack, for one. The "distance" line only appears after I arm the weapons( trigger unsafe), this gives "arming time" not distance to target, as stated in Chucks guide. The only way I can deliver CCIP high drag bombs is to adopt a pop up and dive at 30 degrees, with piper on the target, then unlock trigger, with the timeline then appearing and subsequent weapon release on the piper, given that there is sufficient arming time for the bombs, as depicted in the (arming time line) distance line. I appreciate how complex a task this must have been to program into the simulator. My hats off to the devs. When everything is out of beta things will no doubt become clearer. One things for sure, there are many hours of entertaining discoveries to be made. Cheers David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
renhanxue Posted February 28, 2017 Posted February 28, 2017 Translations and adaptions are a sin and a corruption of the holy text; you must read Fpl AJS 37: speciell förarinstruktion in the original language to reach enlightenment. No but seriously though, the Leatherneck manual is correct. For CCIP you want master mode NAV, weapon selector BOMB PLAN, and high drag bombs. Timeline lights up on trigger unsafe and shows the bomb flight time. No timeline = flight time longer than 16 seconds; timeline outside the markers = flight time longer than min arming time but less than 16 seconds; timeline inside the markers = bombs will not have time to arm before hitting the ground. Blinking pole track means you're not going to clear danger close before detonation and risk getting hit by shrapnel. CCIP release is expected to be done in level flight. You can do it in a dive if you insist, but if you're doing that why aren't you in ANF mode and using radar ranging?
Charly_Owl Posted February 28, 2017 Posted February 28, 2017 I have a list of a couple of items to fix in the Viggen guide. I'll get to it when I have the time. If you find more inconsistencies (since there appears to be many, as stated by Accipiter), please let me know and I'll have them fixed. I'm just a man. It's easy to be overwhelmed by the sheer amount of information for this plane. Mistakes are part of the deal. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Bullitthead Posted March 1, 2017 Posted March 1, 2017 I found the in game training mission for CCIP high drag bombing to be helpful (after they fixed the QFE error in the mission text anyway).
Xxx Posted March 1, 2017 Author Posted March 1, 2017 Translations and adaptions are a sin and a corruption of the holy text; you must read Fpl AJS 37: speciell förarinstruktion in the original language to reach enlightenment. No but seriously though, the Leatherneck manual is correct. For CCIP you want master mode NAV, weapon selector BOMB PLAN, and high drag bombs. Timeline lights up on trigger unsafe and shows the bomb flight time. No timeline = flight time longer than 16 seconds; timeline outside the markers = flight time longer than min arming time but less than 16 seconds; timeline inside the markers = bombs will not have time to arm before hitting the ground. Blinking pole track means you're not going to clear danger close before detonation and risk getting hit by shrapnel. CCIP release is expected to be done in level flight. You can do it in a dive if you insist, but if you're doing that why aren't you in ANF mode and using radar ranging? :lol: That Fart Kontrol is priceless! I must learn Swedish! Copy the LN manual. I have more or less got the CCIP release, however I seem to still require a slight dive to see the Piper and Circle. This is probably going to be my attack mode of choice. The others always drop a bit long. Still its a work in progress..my weps learning that is!:book: The LN manual also doesn't have a min range for the Rb15F. I have failures inside 30 Nm...But again its probably me? Regards David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
renhanxue Posted March 1, 2017 Posted March 1, 2017 If you don't get an aiming circle that usually means it's below the HUD. Try lowering the glass or flying a bit faster/higher.
Xxx Posted March 1, 2017 Author Posted March 1, 2017 If you don't get an aiming circle that usually means it's below the HUD. Try lowering the glass or flying a bit faster/higher. Copy that. The HUD is set to low position, its my speed that's a bit slow....That's what you get by flying around in the Hog for years!:music_whistling: Tell you what though, its easier to put a GBU on the spot from 10k, in the Hog, that prosecute a high speed CCIP, low level run against a defended armoured column!:smilewink: Cheers David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Recommended Posts