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We came across a bug last night with the Hawk that was reproducible on two different 1.5.6.1938 servers and caused the DCS process hang for the server and all clients connected.

 

 

As we tested: while on the ground, a client player ejects from the front seat of the Hawk. Then the client player ejects from the rear seat. Immediately the DCS process on the server freezes. Task manager shows that the DCS process begins to rapidly utilize memory until the computer begins to thrash and becomes unresponsive. This is also experienced by other connected clients whether they were spectating the incident or not.

 

 

Unfortunately, there are no good log files generated from this and the process never actually exits on its own to generate a crash dump. I'll try to add more to this if necessary after others have attempted to reproduce this bug.

Aerobatics Online Server Admin

 

Gaming Rig: i7 7700k @ 4.6, Nvidia GTX-1080Ti, 16GB DDR4, 1TB NVMe SDD.

Hardware: TM Warthog w/ 10cm extension, TM Pendular Rudder Pedals, Obutto r3volution pit, Oculus Rift CV1

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