Raz_Specter Posted April 3, 2017 Posted April 3, 2017 (edited) Hey guys Hope someone can help with this. We are trying to create a skin pack for the Scimitar we released on Saturday which includes a UN and a Tan Camo Skin We have done some research with the description.lua Our understanding and correct me if i am wrong is that each field in the description.lua refers to the following: field 1: = the name of the material in 3dsmax field 2: = 0,2,3 refers to which channel you require i.e. 0 being difuse field 3: = The name of he dds file to use field 4: = where to get the file from, local folder or zip file so the mod (which was released Saturday) includes a Specter_Scimitar.zip file, which contains all of the textures. example test: One of the files is called: Specter_Various.dds this material in max i have named: scim_tex_01 so from what we have read our description.lua should look like this livery = { {"scim_tex_01", 0 ,"UN_Specter_Various", true}; } name = "UN" the issue we have is that when you select say the UN material only parts of the model are changing colour to refract the UN skin, in the UN_Specter_Various.dds there are loads of bits which have been UV'd but not all are changing colour. Can anyone suggest what the problem is please? Many thanks in advance for the help Cheers Specter Edited April 3, 2017 by Raz_Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
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