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Late Activation Artillery - Fire At Point does not work


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Posted

Has anyone had any luck with getting Late Activation Artillery units to do a fire mission?

 

I tested it with the Russian Mortar in a trigger using:

 

GROUP ACTIVATE(mortar)

AI TASK PUSH (mortar -> fire at point)

 

when the group activates (and after waiting 5 minutes) nothing happens.

Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha)

 

http://kaukasusinsurgency.com/

Posted

Could try pushing the task with another trigger after the group is activated. At least with scripting I remember there being some weird behavior related to spawning in and being given orders immediately.

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Posted
Could try pushing the task with another trigger after the group is activated. At least with scripting I remember there being some weird behavior related to spawning in and being given orders immediately.

 

Is there a way for me to delay trigger activation? (like add a countdown or sleep prior to it activating?)

 

Is the point within range?

 

Yes it's in range - if the group is not 'late activation' it will fire it's salvo on the point.

Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha)

 

http://kaukasusinsurgency.com/

  • 4 years later...
Posted (edited)

Is this working? 

I used mist to respawnGroup which was late activated, then push AI task to FireAtPoint (triggered action).

I made sure that the units were within min-max range firing, however they didn't seem to do anything after activating the trigger. I tried them without late activation and they seemed to work just fine.

 

 

File is attached. The relevant triggers are Armour 5 and Armour 6 which are MISTA Russian Artillery units. 

Syria Sa10 Playgroud v8.miz

Edited by crispy12
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