Igneous01 Posted April 27, 2017 Posted April 27, 2017 Has anyone had any luck with getting Late Activation Artillery units to do a fire mission? I tested it with the Russian Mortar in a trigger using: GROUP ACTIVATE(mortar) AI TASK PUSH (mortar -> fire at point) when the group activates (and after waiting 5 minutes) nothing happens. Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha) http://kaukasusinsurgency.com/
Grimes Posted April 27, 2017 Posted April 27, 2017 Could try pushing the task with another trigger after the group is activated. At least with scripting I remember there being some weird behavior related to spawning in and being given orders immediately. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Wrecking Crew Posted April 27, 2017 Posted April 27, 2017 Is the point within range? Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Igneous01 Posted April 27, 2017 Author Posted April 27, 2017 Could try pushing the task with another trigger after the group is activated. At least with scripting I remember there being some weird behavior related to spawning in and being given orders immediately. Is there a way for me to delay trigger activation? (like add a countdown or sleep prior to it activating?) Is the point within range? Yes it's in range - if the group is not 'late activation' it will fire it's salvo on the point. Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha) http://kaukasusinsurgency.com/
Grimes Posted April 27, 2017 Posted April 27, 2017 Just activate the group normally and set a flag. Then have another trigger Once> Time Since Flag is 10 seconds> Push Task. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
crispy12 Posted May 8, 2021 Posted May 8, 2021 (edited) Is this working? I used mist to respawnGroup which was late activated, then push AI task to FireAtPoint (triggered action). I made sure that the units were within min-max range firing, however they didn't seem to do anything after activating the trigger. I tried them without late activation and they seemed to work just fine. File is attached. The relevant triggers are Armour 5 and Armour 6 which are MISTA Russian Artillery units. Syria Sa10 Playgroud v8.miz Edited May 8, 2021 by crispy12
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