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Posted
Analyzing rbo5pylon.edm, it appears that there are diffuse and normal textures for the object, but no specular texture. I was hoping for a specular channel for this object so that I could reduce the reflection with a painted pylon.

 

Hmm, I may be wrong, but I think you can still replace the default specular values by adding a line in the description lua for the livery. Just make sure you put the correct integer in the array (I think 3 is for specular, but I can't recall currently)

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted

Cobra,

I already tried that, though 2 is the integer for spec (3 is decal I believe).

 

I inserted the following line

{"Material #879", 2, "RB05A_pylon_spec_USN",false};

which had a fairly dull (dark grey) color similar to the RB-04 pylon spec, and I still got a pylon that was as glossy and reflective as the default.

 

Best,

HF

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