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Posted

Damnit, I've lost a thread.

 

I've posted about this before, but can't for the life of me find in which thread it was, so here it is again.

 

We need more mouse control options to the game. Two cases: TrackIR control -> mouse follows the head in cockpit and VR, the same thing unless you couple the mouse to your vision, which is even more cumbersome.

 

Operating small switches is a hassle in DCS and it doesn't have to be that way. The miniscule collision boxes for mouse control are in most cases too small for easy use, especially when the mouse is not stationary in regards to the cockpit.

 

And this already works in the GUI layer, since you can turn your head around in VR main menu and the mouse is way more easy to control accurately, but in the pit it's a pain.

 

 

So in short I suggest:

Increase control hitboxes where possible

Give player the ability to choose between 1 mouse tied to view, 2 free mouse following view, 3 free mouse tied to cockpit. Have these options available for VR and Non-VR.

 

Additionally implement an option to have the mouse stick to cockpit switches.

Implement an option to allow player to manually adjust locked mouse position while using a mouse that is tied to the view (sometimes the mouse in the center of your vision is annoying as heck).

 

I do hope this get's enough attention to warrant a change. Using cockpit switches while using Head tracking or VR, especially when flying close formation, is an immersion breaker and a real frustration. Most important to me would be to separate the mouse from the viewport, so the user doesn't have to hold their head perfectly still (or pause trackIR) to flip a couple of switches. Especially when in reality you can flick switches without looking as well.

 

 

Regards,

MikeMikeJuliet

  • Like 1

DCS Finland | SF squadron

Posted

Yeah, for me the mouse stickiness to switches in the cockpit would be a great option!

 

I use Track IR and sometimes I just need to PAUSE the TrackIR until I can find and hit the switch.

Sometimes I Amaze even Myself!
Posted (edited)

+1. At the risk of heresy, that F-16 sim that remains nameless does a really good job with this.

 

EDIT: the sim in question does more than just a hitbox; it actually snaps the cursor to the switch once it gets close. This really helps for TrackIR users so we don't need to pause TrackIR or use SnapViews to interface with the consoles.

Edited by Home Fries
Posted
+1. At the risk of heresy, that F-16 sim that remains nameless does a really good job with this.

 

EDIT: the sim in question does more than just a hitbox; it actually snaps the cursor to the switch once it gets close. This really helps for TrackIR users so we don't need to pause TrackIR or use SnapViews to interface with the consoles.

 

I am aware... tried to be sneaky abd keep a low profile to avoid heresy :D

 

And if the mouse cursor were NOT bound to the view it would be even easier, since you could keep your mouse at a certain part of the cockpit ready for action while you look around freely.

 

An example. Say you fly the A-10C. On takeoff you can raise the flaps from your controls, but to retract the gear you need to either hit a key, or look at the switch, hold your head still and click with the mouse. Now imagine you could just set the mouse over the gear lever before takeoff roll and when airborne all you would have to do is briefly check the mouse hasn't moved and just click. Less time "head down" in the pit, more precise control. I'd say this woukd be especially handy in VR.

 

Regards,

MikeMikeJuliet

DCS Finland | SF squadron

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