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Posted

I recently saw the awesome graphics of canopies that have been hit by gunfire but I can't help thinking the actual event and the consequences seem too tame. When your cars screen gets a stonechip while driving it can be quite startling but in DCS (and most combat sims) getting several bullets through your canopy is no more than a gentle tap and a change in graphics and you just carry on with slightly limited view in some directions.

 

It would be nice if there was a bigger bang or flying perspex when it happens and if there was more wind noise or a loud annoying whistle after. I also saw that DCS have modelled ice forming round the holes when it happens at altitude and that is an awesome detail but should that also affect the goggles? You could even add blood smears on the goggles from scalp wounds :smilewink:

 

There is a nice example of a canopy being damaged and ice forming in this vid at 16:45. https://youtu.be/vkz-m70U2pI

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56sqn US@R

Diary of a hopeless Pilot Officer http://roblex56raf.livejournal.com

 

NVIDIA GeForce GTX 1050 Ti, 16Gb RAM, Intel Core i3/i5/i7 6xxx @ 2700 MHz

Posted

I am interested to know if a hole in the canopy affects pressurisation in DCS. It sure should, but I have never tested it.

 

Also, depending largely on the circumstances, during rapid decompressien i.e. a hole in the canopy at altitude, as air quickly leaves and temperature drops all moisture usually condenses. This may impair visibility inside the canopy for a while. I'm not sure how obvious this would be, as the volume of air in a fighter cockpit is very small compared to airliners, and it could be that the air is less humid in fighters...

 

Anyway.

 

 

Regards,

MikeMikeJuliet

DCS Finland | SF squadron

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