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Posted (edited)

Hi friends,

 

is it possible to play a sound to a client and mute all other sounds that "might" be triggered through action > play sound?

 

example:

 

sound is played to a specific player through trigger > actions. If a new sound is played for the entire coalltion while the first sound is being played, the first sound is stopped and instead the second sound is played only.

 

How do you prevent the first sound beeing stopped while its not finished yet?

Is there another way instead settings flags etc?!? Seems not to be the best way to me .. :(

 

Any ideas?

 

regards

f.

Edited by =JG52=fldrms
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