Conroy Posted June 22, 2017 Posted June 22, 2017 The actual situation with the cleared canopy is a real immersion killer. Could we hope to see recovered a good canopy reflection just to feel to be inside a plexiglassed canopy, and not with our face "in the air" as we feel now?
sedenion Posted June 22, 2017 Posted June 22, 2017 The actual situation with the cleared canopy is a real immersion killer. Could we hope to see recovered a good canopy reflection just to feel to be inside a plexiglassed canopy, and not with our face "in the air" as we feel now? Canopy and hud glass, are a general issue of current 2.1 due to deferred shading engine that interpret transparent material totally differently than the previous standard engine... I think ED have to advise module makers how to parameter their material to: - Add some opacity to attenuate external light - Manage reflexion effect with alpha properly without creating border effets with standard engine.
Conroy Posted June 23, 2017 Author Posted June 23, 2017 (edited) Ty for replay. I only hope they will rework it in a reasoneable time. Edited June 23, 2017 by Conroy
ac5 Posted June 25, 2017 Posted June 25, 2017 With deferred shading the sun does not blend nicely, (HDR), and everything looks "nor right"... So I switched it off, and without it the canopies turn even more inexistent, like air, they used to be better in older 2.0.xx versions.... Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
Recommended Posts