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Posted (edited)

Hi,

 

DCS 1.5.6

 

In a client/server setup, client connected to server, there is an issue with ground late activated units that get activated.

 

So, when you have a running connection to a server, in a running mission, and a late activated ground unit gets activated, it shows on the server as activated and you see it running on the map and in external view.

 

But on the client, the unit just stays where it is. It does not move.

 

There is no indication of movement at all on the client side. Nothing.

You don't see it on the map, and you don't see it in external view as

moving.

When you have the late activated ground unit with flag "show before active" set, you see it, but it still does not move!

 

If you then disconnect the client, and rejoin the client, then you see the unit moving!!!

 

This is a quite inconvenient error! Can somebody at ED look at this issue please? I can run a test mission if you want. I mean, people wanna see ground units moving, no? Even if they were late activated or not.

 

@Grimes are you aware of this error?

 

Sven

Edited by BIGNEWY
TITLE

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Posted

Any progress on this please???

 

I can now also confirm that NO group that gets late activated starts working on the client, it does on the server though...

 

What do to here?

 

Can somebody PLEASE have a look at this?

@Grimes told this may be an old bug that has been reintroduced :-)

 

Sven

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  • ED Team
Posted

Hi Flight Control,

 

ED have checked this on the next build 1.5.7 and they are unable to reproduce so this shouldn't be an issue after the patch.

 

thanks

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Posted
Hi Flight Control,

 

ED have checked this on the next build 1.5.7 and they are unable to reproduce so this shouldn't be an issue after the patch.

 

thanks

 

Okay. Thanks. My regards to the team.

 

Can they also check that the method Controller:setAIOnOff( true ) is working on a late activated group, visible at start in version 1.5.7? No client server is required. Only server.

 

The group does not get active... Anyway, let's await 1.5.7.

 

Sven

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Posted

Sorry for being a pain :pain:, but let me post this bug demonstration mission.

 

There IS a problem with late activation, in multi player.

 

 

Please download the attached test mission, and follow the following test procedure.

 

The test mission contains an infantry to observe tanks in external view. 4 SA-6 combinations are deployed, each having an SA-6 STR and a SA-6 LN. The SA-6 STR should start turning when it is alive.

 

This is the test mission setup:

 

- SA-6 TANK A: Not late activated.

- SA-6 TANK B: Late activated, and activated using Controller:setOnOff( true )

- SA-6 TANK C: Late activated, activated using trigger.action.activateGroup( ... )

- SA-6 TANK D: Late activated and with a route point, activated using trigger.action.activateGroup( ... )

 

The test results should be that ALL 4 tanks should have running radars and should be operational after the scripts have run.

The script runs after 30 seconds.

 

TANK_B = Group.getByName( "TANK B" )
TANK_B_CONTROLLER = TANK_B:getController()
TANK_B_CONTROLLER:setOnOff( true )

TANK_C = Group.getByName( "TANK C" )
trigger.action.activateGroup( TANK_C )


TANK_D = Group.getByName( "TANK D" )
trigger.action.activateGroup( TANK_D )

trigger.action.outText( "Now TANK B, C and D should also start turning their RADAR", 30 )

A/ In a SINGLE PLAYER setup:

 

- Run the mission.

- Select Game Master slot on red coalition.

- Select on the map the INFANTRY and go EXTERNAL VIEW (F7).

- Observe the SA-6. All the radars of the 4 SA-6 STR should turn.

 

Only 3 do!

 

B/ In a MULTI PLAYER setup:

 

- Run the mission on a server DCS, ensure the mission will only run when a client logs into the server.

- Open the client DCS, and select the server DCS in multi player.

- Select Game Master slot on red coalition.

- Select on the map the INFANTRY and go EXTERNAL VIEW (F7).

- Observe the SA-6. All the radars of the 4 SA-6 STR should turn.

 

BUT! there is an issue:

 

1. Only TANK A radar is turning.

2. TANK B, C and D have no turning radars.

3. TANK D is not moving.

 

Now do the following:

 

- Exit the client DCS.

- Open the client DCS, and select the server DCS in multi player.

- You'll see TANK A, B and TANK D radars turning

- TANK D is moving.

 

Please have the ED team check this out too.

 

Thanks

Sven

Bug 004 - Late Activated Unit Problems - DCS 1.5.6.5199.miz

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  • ED Team
Posted

We will see.

 

Will be better to attach test mission and control script into the first post.

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Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

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DCS World 2.5: Часто задаваемые вопросы

  • 2 months later...
  • 2 months later...
Posted

I for one hope that the scripting engine will get a well needed overlook/overhaul once 2.5 is released. It's oh so important to be able to use it, in its's entirety, reliably, which is simply not the case today.

 

I was much into creating complex missions for a while with scripting, and while the missions turned out not too bad I always had to use more or less overly complex workarounds in the code because "this doesnt work" and "that doesnt work" or "that works in SP but not in MP for some reason". Made me give it up. I'll revisit the scripting engine sometime if I hear it's reliability has improved alot.

 

What grinds my gears is that the scripting engine can do so much, it's all right there under your nose, but sadly so much is broken in different ways.

 

TLDR - I feel ya man.

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OS: Windows 10 22H2

  • 3 months later...
Posted
Hi,

 

DCS 1.5.6

 

In a client/server setup, client connected to server, there is an issue with ground late activated units that get activated.

 

So, when you have a running connection to a server, in a running mission, and a late activated ground unit gets activated, it shows on the server as activated and you see it running on the map and in external view.

 

But on the client, the unit just stays where it is. It does not move.

 

There is no indication of movement at all on the client side. Nothing.

You don't see it on the map, and you don't see it in external view as

moving.

When you have the late activated ground unit with flag "show before active" set, you see it, but it still does not move!

 

If you then disconnect the client, and rejoin the client, then you see the unit moving!!!

 

This is a quite inconvenient error! Can somebody at ED look at this issue please? I can run a test mission if you want. I mean, people wanna see ground units moving, no? Even if they were late activated or not.

 

@Grimes are you aware of this error?

 

Sven

Is there a update on this problem?

 

Sent from my SM-N950F using Tapatalk

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  • 4 weeks later...
Posted

Bug 8 - Ground units that get activated on the server, are not visible on the client.

 

DCS 1.5.6

 

 

In a client/server setup, client connected to server, there is an issue with ground late activated units that get activated.

 

 

So, when you have a running connection to a server, in a running mission, and a late activated ground unit gets activated, it shows on the server as activated and you see it running on the map and in external view.

 

 

But on the client, the unit just stays where it is. It does not move.

 

 

There is no indication of movement at all on the client side. Nothing.

You don't see it on the map, and you don't see it in external view as

moving.

 

 

When you have the late activated ground unit with flag "show before active" set, you see it, but it still does not move!

If you then disconnect the client, and rejoin the client, then you see the unit moving!!!

 

 

This is a quite inconvenient error! Can somebody at ED look at this issue please? I can run a test mission if you want. I mean, people wanna see ground units moving, no? Even if they were late activated or not.

 

 

Link on forum:

 

 

https://forums.eagle.ru/showthread.php?t=190028&highlight=late+activated+bug

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