Home Fries Posted July 10, 2017 Posted July 10, 2017 According to the manual, the center position of the MKR contrast knob is supposed to be optimized for detecting targets at sea. However, when using an analog slider for MKR contrast, the center position appears to be at or near the minimum contrast setting (i.e. one extreme of the axis), and the midpoint appears to be near the 3/4 point of the slider. Is this the same issue that affected the target wingspan/ranging knob in the MiG-21? If this is a bug, what are the proper axis settings to alleviate it (right now I have it set as a slider with a deadzone of 50)? -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Snowman Posted August 14, 2017 Posted August 14, 2017 According to the manual, the center position of the MKR contrast knob is supposed to be optimized for detecting targets at sea. However, when using an analog slider for MKR contrast, the center position appears to be at or near the minimum contrast setting (i.e. one extreme of the axis), and the midpoint appears to be near the 3/4 point of the slider. Is this the same issue that affected the target wingspan/ranging knob in the MiG-21? If this is a bug, what are the proper axis settings to alleviate it (right now I have it set as a slider with a deadzone of 50)? In the linear or logarithmically setting? Skickat från min GT-S7275R via Tapatalk __________________ Intel i7-7700K @ 5.1GHz, Gigabyte Z170XP SLI 32 GB Corsair Vengeance @ 2666 Mhz (Stock 2400 Mhz), Gigabyte GTX 1080 Windfoce OC , PSU 650W Seasonic EK Watercooling (Open loop) Windows 10 Pro x64 Thrustmaster HOTAS Warthog + MFG Crosswind + Thrustmaster MFD
Home Fries Posted August 14, 2017 Author Posted August 14, 2017 Log setting is where the center position should optimize ship detection, but the slider axis map is a dcs thing independent of lin/log. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
funkyfranky Posted August 14, 2017 Posted August 14, 2017 I've seen this (or event stranger) behavior of the axes in quite a few different aircraft. Can't remember the exact ones. It seems to be difficult for the developers at least for the 3rd parties to get it right. I use a curve like this as a work around A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
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