idenwen Posted July 13, 2017 Posted July 13, 2017 I had a idea for a small mission or a microcampaing and need "true" recon for that but ran into a dead end - maybe you can give me a hint or even a solution. I need to make sure that the player has really seen a ground unit (A-10 TGP, KA-50 Screen, no idea for the F-5 - maybe Cockpit Recon Mode) and react to that "spotted" event. For the moment a raised/increased flag would be enough. Guess I have to go through all of getDetectedTargets and see if the specified units are "in that list"? I know a bit C++ but lua I never touched. I found some detection scripts but they where for "sam has detected player" and not for "player has detected". One solution was "moving trigger zone" and "F10" but that would be my least favorite solution because there would no effort to be made to really find that damm thing on the ground just fly-there-stay-there-press-f10.
ESAc_matador Posted July 14, 2017 Posted July 14, 2017 I did this... https://forums.eagle.ru/showpost.php?p=2876862&postcount=5 You can be interested. Simulates more a recon camera.
Pikey Posted July 15, 2017 Posted July 15, 2017 I was gonna suggest "that". Really you cannot tell if a player has seen something, only if he's been so close. The DCS "detection" for visual is a few km for AI. But there's no accounting for it being int he middle of a forest or a field. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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