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Unplayable frame rate after update in 2.1.1


Xxx

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Perhaps we need to take into account I/O performance in our ground radar implementation in order to alleviate this problem for the future.

Yes, the effect is somehow worse over Normandy - probably because of the object count which is probably higher there on average.

 

See also here:

https://forums.eagle.ru/showthread.php?t=195024

https://forums.eagle.ru/showthread.php?p=3217364#post3217364

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