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How to get modded plane to do ATA refueling...


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Posted

Hey Guys

I'm working on a modded aircraft and just need to get it to accept the task of ATA refueling. I will post the text from the aircrafts lau file later tonight..I have the tanker set to Tanker equals 1 and the correct numbers example.... 1.05, 0.850, 0.000 set in there as well. Maybe I'm missing something. I used a mission set up strictly for ATA refueling, but the plane just starts to circle around in the area.

 

 

If someone could post how to correctly fix mission or give me examples of a working aircrafts lau file maybe I can figure it out. Thanks in advance for any input.

Posted

In the mod .lua file eg. F-14.lua make sure there's "Refuelable" in the attribute line (approx line 30 to 60) similar to this:

 

attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, WSTYPE_PLACEHOLDER, "Fighters", "Refuelable",},

 

and in the comm.lua the local parameters line looks like this,

 

local parameters = {fighter = true, radar = true, ECM = true, refueling = true,}

return utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/LockOnAirplane.lua', getfenv()))(parameters)

 

and that should do the trick

[sIGPIC][/sIGPIC]

Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly:

AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5

Posted

glad I could help :D

[sIGPIC][/sIGPIC]

Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly:

AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5

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