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The way the F-15 textures are set up, you can create that skin by creating a folder in liveries with the name of the skin, then creating a file called description.lua with the following contents:

livery = {
{"f15nose", 0 ,"f15_nose",true};
{"f15nose", 3 ,"f15_decol1",true};
{"f15bottom", 0 ,"f15_bottom",true};
{"f15bottom", 3 ,"f15_decol1",true};
{"f15centr", 0 ,"f15_centr",true};
{"f15wingl", 0 ,"f15_wing_l",true};
{"f15wingl", 3 ,"f15_decol1",true};
{"f15wingr", 0 ,"f15_wing_r",true};
{"f15stab", 0 ,"f15_stab_v",true};
{"f15stab", 3 ,"f15_decol1",true};
{"f15numbers", 0 ,"f15_numbers",true};
{"pilot_F15_patch", 0 ,"pilot_F15_patch_65A_sqdn",true};
{"pilot_F15_00_body", 0 ,"pilot_f15_00_a",true};
{"f15PTB", 0 ,"f15_PTB",true};
}

countries = {"USA"}

No additional textures required!

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