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How to not have my cross-hair/cursor follow my vision??


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Posted

Pretty much what the title says. I fired up the the A-10C tonight and the cursor in VR (Rift CV1) was moving with my head as well as with my mouse, which made it very difficult to accurately click inside the cockpit with the mouse (I had to hold my vision super still to avoid the cursor moving -- not really conducive to good SA when flying). I would prefer for the mouse to have 100% input control. is this feasible?

 

Apologies if this is a stupid question, which I am sure it is haha :music_whistling:

Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper

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PC/VR: Somnium VR1 Visionary | 4090 | 12700K

Posted

This could possibly be an option added it seems Buckeye and would be a good idea if it is posssible to do in DCS.

 

Figured it out.

 

I set the Oculus Cameras to not be "Main" then created another camera that is just "Main" Apparently the mouse input is driven by the Main camera rotation. :)

 

Thanks!

 

The post

 

Perhaps ask for it in the wishlist thread and link to this oculus developer discussion on separating head and mouse movement. Hopefully this can work in the DCS environment.

 

.

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Posted

Oh wow, so there really isn't an option to turn this off currently? I thought for sure I was just over looking it.

 

 

Sent from my iPhone using Tapatalk

Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper

Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304

PC/VR: Somnium VR1 Visionary | 4090 | 12700K

Posted
This could possibly be an option added it seems Buckeye and would be a good idea if it is posssible to do in DCS.

 

 

 

Perhaps ask for it in the wishlist thread and link to this oculus developer discussion on separating head and mouse movement. Hopefully this can work in the DCS environment.

 

.

 

I am for this as well. This situation is making the cursor subpar to use.

What I don't get is that it works perfectly when game is paused or when you are in the hangar menu

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

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