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Posted

Hi all,

 

I'd like to get a bit more involved with mission development, but for some of the effects I'd like to achieve I'd need to read from cockpit indications and switch positions. In a quick bit of mission building I managed to identify some of the things I needed by hacking apart the clickabledata.lua file, but I understand that there is a console available which I could use to query the running aircraft to help build my trigger list through simple lua prompts - but it is restricted to non-public builds.

 

Is there any way that I could obtain access to a console enabled build, or is it for the chosen/proven few?

 

Many thanks,

 

Spugs

 

~S~

Lt. Commander Block: Every aerial photo and recon report indicate a defensive arsenal in the D, and perhaps negative C, categories. There's also some anti-aircraft squadrons.

Admiral Benson: I don't have a clue what you're talkin' about, Phil. Not a clue. I have a shell the size of a fist in my head. Pork Chop Hill. The only way I can make this toupee to stay on is by magnetizing the entire upper left quadrant of my skull, so you just go ahead and do what you do.

Posted

Since posting I have found that using the export functionality in WitchCraft seems to work quite well (certainly in my 1.5 Beta). Only gotcha was replacing the version of Node that the distribution was supplied with.

Lt. Commander Block: Every aerial photo and recon report indicate a defensive arsenal in the D, and perhaps negative C, categories. There's also some anti-aircraft squadrons.

Admiral Benson: I don't have a clue what you're talkin' about, Phil. Not a clue. I have a shell the size of a fist in my head. Pork Chop Hill. The only way I can make this toupee to stay on is by magnetizing the entire upper left quadrant of my skull, so you just go ahead and do what you do.

Posted

The instructions at https://github.com/jboecker/dcs-witchcraft are pretty much there, but you'll get a bomb-out when you try and light it up - the version of node packaged with the source is outdated and can't run the external code that's grabbed as part of the setup.

 

My post here - https://forums.eagle.ru/showpost.php?p=3316398&postcount=91 (didn't this thread used to be sticky?) explains the remaining bit of magic.

 

If you still have trouble, let me know where it falls over and I'll see if I can give you a hand. I'll look at forking jboeckers code too to see if we can make this smoother.

 

~S~

Lt. Commander Block: Every aerial photo and recon report indicate a defensive arsenal in the D, and perhaps negative C, categories. There's also some anti-aircraft squadrons.

Admiral Benson: I don't have a clue what you're talkin' about, Phil. Not a clue. I have a shell the size of a fist in my head. Pork Chop Hill. The only way I can make this toupee to stay on is by magnetizing the entire upper left quadrant of my skull, so you just go ahead and do what you do.

Posted

I've had no problems having both installed - but I've only tested with 1.5 OpenBeta so far,

Lt. Commander Block: Every aerial photo and recon report indicate a defensive arsenal in the D, and perhaps negative C, categories. There's also some anti-aircraft squadrons.

Admiral Benson: I don't have a clue what you're talkin' about, Phil. Not a clue. I have a shell the size of a fist in my head. Pork Chop Hill. The only way I can make this toupee to stay on is by magnetizing the entire upper left quadrant of my skull, so you just go ahead and do what you do.

Posted

The lua interpreter in witchraft always worked, it was the placement technique that broke, I believe. Thus in reading forums, you hear, "its broke" when in fact it's 50% working.

 

An alternative to that (which is less graceful but easier) is described in one of my videos where you can run LUA directly from a file by sticking a loadfile one line script on an F10 menu. Ians way is better for long term testing, mine is for noobs like me to just run code a few times to test or shorten the silly tpyo's

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