microvax Posted December 8, 2017 Posted December 8, 2017 (edited) There is still 2 bugs with the RBS15 which are limiting their operational use quite considerably. The first one is traveling altitude after bx6, this should be settable to 10m or sea skimming afaik. It allways stays at 10m though. The way more problematic bug though is that the missile still "hangs up" once it turns more then 90 deg off weapon release heading. I am very sure that the real thing doesnt do that, it should even be able to do a 135 deg turn still after bx7. This is very limiting epecially when firing from land inwards or in general trying to get missiles to hit a specific target. version is 1.5.8 beta but it hasnt worked since release afaik so version number should probably be irrelevant. :) Edit: hangup as in any controll inputs stop and the missile crashes into the water surface. Edited December 8, 2017 by microvax [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
RagnarDa Posted December 9, 2017 Posted December 9, 2017 RBS15 The hang up issue as you describe it is unfortunately unfixable for us third parties as far as I can tell. When turning more than 90 degrees our current solution either rolls over and crash or loses track of the laser point that we use to steer it. I think I changed the warning to reflect this instead of the real world 180 degrees. I have also read somewhere that the settings in TAKT for both Rb15 and Bk90 doesn’t seem to have any effect. I will have to take a look. Be aware though that you need to set the STD-PREP switch to PREP (prepared) for it to actually load the settings or it will use a default (standard) setting for targeting mode/altitude etc. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
microvax Posted December 9, 2017 Author Posted December 9, 2017 The hang up issue as you describe it is unfortunately unfixable for us third parties as far as I can tell. When turning more than 90 degrees our current solution either rolls over and crash or loses track of the laser point that we use to steer it. I think I changed the warning to reflect this instead of the real world 180 degrees. I have also read somewhere that the settings in TAKT for both Rb15 and Bk90 doesn’t seem to have any effect. I will have to take a look. Be aware though that you need to set the STD-PREP switch to PREP (prepared) for it to actually load the settings or it will use a default (standard) setting for targeting mode/altitude etc. Thanks for the explanation, I guess we have to wait until ED provides some propper engine functionality for complex weaponry. Really appreciating that it exists with the features it has despite the odds of having to guide it around with a laser spot. :thumbup: For the TAKT inputs I am well aware of the need to switch it from default to manually selectable parameters, most of it works but the alt after bx6 doesnt change. Another example is iirc setting seeker limits left and right and bearing search but theese havent impacted me as much and I would have to test again if its still the case. [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
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