rinao0o Posted December 20, 2017 Posted December 20, 2017 (edited) Hi peeps, so ever since 1.5.8 release the performance on multiplayer has been seriously sucking. There is this annoying stutter every second or so that reduces the FPS by a spit second and constantly repeats itself throughout the entire session, although your average FPS doesn't look that bad, it feels worse than a frame locked console game that runs smoother. At first I thought that was just my PC thing but them some of my friends commented on the same issue (one has a GTX1080ti). So it could be happening to everyone running on a moderate PC. That issue doesn't happen in single player, so something in the MP codes must be broken. Now here is how to solve it: Whenever you single-click on a server, its name gets highlighted on the server list, and the in-game player list and available slots will start to load. DO NOT EVER enter the server before this loading process is finished, wait until the player list shows up and that initial loading finishes, otherwise the stutter occurs and screw up your frames. Let's repeat the basic steps: Step 1 - Single click on a server and highlight it Step 2 - Don't join it yet! Wait for the initial loading, when the loading finishes an UPDATED player list about your currently highlighted server will show up under the server list, if it shows the old list from another server, it's still loading, wait for it. Step 3 - Check that the loading is really finished by drag over the Server IP address in the server description, if you can drag and highlight the numbers, the loading is done. If you can't highlight the IP, loading hasn't finished yet. Step 4 - Join the highlighted server, if you decided this server isn't good enough and want to join another one, repeat the process. It worked every single time for me as long as I wait for the initial player list loading to finish, worked for all my friends as well, so I highly suggest you trying the same thing. Hopefully a dev can pick this up and report it to ED, I highly suspect that there is a bug in the codes that doesn't automatically stop this initial loading generating a loop which could be causing performance and network issues. Edit: How to find out if you're having the problem if PC is too godly. After joining into MP as client(not host), go to control settings and see if changing the bindings feels laggy. If it does, you're having the problem. If it works please post your results in here, if it doesn't, hopefully enough people replying will get the Dev's attention. I've probably posted in the wrong sub forum since this is really a ED thing, but the harrier has been getting loads of attention recently, so I decided that posting it here will probably get more attention, and maybe help more people out. Apologies to Razbam team and thanks for the great module. Edited December 20, 2017 by rinao0o
Mustang Posted December 20, 2017 Posted December 20, 2017 (edited) Came up with another solution a few days ago which also works well https://forums.eagle.ru/showpost.php?p=3327716&postcount=23 I think ED changed something on their end with the Master Server though, since your method seems to work just as well but didn't a few days ago. Edited December 20, 2017 by Mustang
rinao0o Posted December 20, 2017 Author Posted December 20, 2017 Came up with another solution a few days ago which also works well https://forums.eagle.ru/showpost.php?p=3327716&postcount=23 I think ED changed something on their end with the Master Server though, since your method seems to work just as well but didn't a few days ago. Good to know! MP had always been a bug fest, hopefully they could come up with a solution at some point.
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