sunski34 Posted January 2, 2018 Posted January 2, 2018 Hi, Today I saw that a airplane spawned group don't have its name and nation set in the debriefing window. The name is replaced by its groupID ! Here is the very simple mission (no plane, just the spawned one), the lua code and the image of the debriefing window. I didn't test with 2.2.0. SunskitestSpawnDirect.luadirectspawn.miz
Delta99 Posted January 3, 2018 Posted January 3, 2018 I see you are using Moose and this is very normal. You also won't get stats updated on that page either. This is definitely normal when using Moose and perhaps anything that uses the scripting environment to spawn units / groups. You're going to have to live with this one unless they change this entire thing in 2.5 but I highly doubt it. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements
sunski34 Posted January 3, 2018 Author Posted January 3, 2018 Hi, I don't use Moose but my own script Framework. But in that exemple, just basic addgroup. I hope that will be fixed.
Delta99 Posted January 4, 2018 Posted January 4, 2018 I thought when I looked at your LUA it was Moose but maybe I downloaded and then looked at the wrong file. In either case its the same thing whether you are using the scripting engine directly. I doubt they will fix anything like this or even see it as an issue. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements
sunski34 Posted January 4, 2018 Author Posted January 4, 2018 I thought when I looked at your LUA it was Moose but maybe I downloaded and then looked at the wrong file. Yes certainly you looked at the wrong file... Mine is just the 'group to spawn' table and the DCS Scripting function addgroup. No more script to be sure it's a DCS problem not a script Framework problem. In my point of view if initiator is not well initialized (name and nation) in debriefing window, simply using DCS Scripting functions wrapper, it's an issue. It's not a big problem of course and not a priority for sure, but I hope that this issue will be fixed one day ;)
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