Alphabet_Ghost Posted January 4, 2018 Posted January 4, 2018 (edited) Issues with Pitch Axis I have some problem with the sensitivty of the pitch axis. The control indicator (RCtrl+Enter) shows the cockpit stick does not react to slight inputs from the joystick axis at all. In the attachment you can find a video clip demonstrating the problem. I've tried to change axis settings but still no luck. Thanks:smilewink: i hear my friend has sam problem at 1.5(i'm not sure)dcs.zipdcs2.zip Edited January 4, 2018 by Alphabet_Ghost I7-4790K | RTX2070 | Thrustmaster Hotas Warthog | 24G DDR3 | 東芝 TOSHIBA HG5d M.2 256GB SSD | Q200 EX
Alphabet_Ghost Posted January 4, 2018 Author Posted January 4, 2018 All settings are default and there is no deadzone on the stick I7-4790K | RTX2070 | Thrustmaster Hotas Warthog | 24G DDR3 | 東芝 TOSHIBA HG5d M.2 256GB SSD | Q200 EX
myHelljumper Posted January 5, 2018 Posted January 5, 2018 You are in AG FBW mode so the plane won't be very reactive. And the mirage doesn't have the same controls as the F-15 so comparison isn't very relevant. In fact your small stick inputs are changing the plane pitch, you can see the elevon indicators moving slightly. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Alphabet_Ghost Posted January 5, 2018 Author Posted January 5, 2018 You are in AG FBW mode so the plane won't be very reactive. And the mirage doesn't have the same controls as the F-15 so comparison isn't very relevant. In fact your small stick inputs are changing the plane pitch, you can see the elevon indicators moving slightly. However, the control on the roll axis is consistently agile and sensitive in either modes. It reacts to even the slightest inputs from the stick and the plane starts to roll almost immediately. I7-4790K | RTX2070 | Thrustmaster Hotas Warthog | 24G DDR3 | 東芝 TOSHIBA HG5d M.2 256GB SSD | Q200 EX
myHelljumper Posted January 5, 2018 Posted January 5, 2018 I will try to compare the stick movements between the sim and video to see if there is a noticeable difference. The sim control representation could be wrong but it would be difficult to prove... Do you notice the same "almost deadzone" when in A/A FBW mode ? Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Winterz Posted January 5, 2018 Posted January 5, 2018 (edited) However, the control on the roll axis is consistently agile and sensitive in either modes. It reacts to even the slightest inputs from the stick and the plane starts to roll almost immediately. Roll inputs doesnt affect G-building. Edited January 5, 2018 by Winterz
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