SDsc0rch Posted January 20, 2018 Posted January 20, 2018 lil help please? here's my mission file attempting to follow this site's guidance - its good, but its not the kind of help i need, apparently they describe the logic in terms of algorithms, which i understand why comp-sci guys would do that, but i need to learn HOW to do this specifically in DCS, using these odd DCS trigger windows i've put two bandit AIs in the mission, i only want one to spawn (eventually i want to expand the total number of possible bandit AI up to five or ten or.. "more") i've tried all kinds of combinations of ONCE and MISSION START etc etc - and nothing has worked so far - both AIs always spawn : / there's something probably super obvious i'm totally missing - if anyone can help me make this happen, big "thx" to you i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
Grimes Posted January 20, 2018 Posted January 20, 2018 Late activation isn't checked for the groups that are set to spawn in. Thus they are already spawned in no matter what you do. Check the box for both of the groups. Also change the mission start conditions to a Once. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
SDsc0rch Posted January 21, 2018 Author Posted January 21, 2018 ha! it works! "THAAANK YOU!" you have NO IDEA how many hours i've been futzing around with this (hint: too many) for future reference.. here is the mission that works i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
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