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Posted
Yours will have more range than his, and you have a bigger window to extend, his will be much smaller.

 

I thought this was how it works in RL and not in LO ... hopefully fixed if WAFM ever gets implemented.

 

But you are right that low fliers are easy pickings! If you are high enough (40k'+) they don't seem to tilt their radar up enough to see you. Fire at 15miles and boom! :)

Posted
But you are right that low fliers are easy pickings! If you are high enough (40k'+) they don't seem to tilt their radar up enough to see you. Fire at 15miles and boom! :)

 

...as your radar missiles hit the ground as the target takes advantage of the 10 m anti-radar missile floor.

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Posted
I thought this was how it works in RL and not in LO ... hopefully fixed if WAFM ever gets implemented.

 

But you are right that low fliers are easy pickings! If you are high enough (40k'+) they don't seem to tilt their radar up enough to see you. Fire at 15miles and boom! :)

 

Could be but this is not the hole truth. Low fliers take also advantage of the thick air. At 40k+ missiles do rule because of the thin air.

DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3

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Posted
. . .The only way around it is to have a more mission based online experience where one side can actually win, similar to IL2. That way if someone wants to spam their 120's/ ET's or fly low, well just let them because while they are pratting around wasting their supplies or formation flying with the weeds, the other team trying to achieve the OBJ will win.

 

Agreed, this would spice up the Lock-On multiplayer greatly :) I don't even play multiplayer anymore because of that "deathmatch" feeling and exploits.

Posted
Could be but this is not the hole truth. Low fliers take also advantage of the thick air. At 40k+ missiles do rule because of the thin air.

 

But is 'thin air' have any effect on missiles?

Posted

In LO, it has an effect on drag.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

That's what IRONHAND's toutorials say. fly low to slow down the enemy's missiles.

DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices

Posted
That's what IRONHAND's toutorials say. fly low to slow down the enemy's missiles.

 

Exactly,

 

Use miniZAP for 5 minutes and you learn more than flying for 2 month

(Missile Launch Zone Calculator to check trajectory calculation)

 

Example:

 

Use default settings with target aspect: 180 deg

 

Select AIM-120B AMRAAM

Select Reset

Select Metric Units

Launch Alt: 40000ft

Target Alt: 40000ft

Select Launch

 

Trajectory Result: 35.2nm

 

Repeat for:

Launch Alt: 32000ft

Target Alt: 32000ft

 

Trajectory Result: 30.8nm

 

Repeat for:

Launch Alt: 5000ft

Target Alt: 5000ft

 

Trajectory Result: 12.1nm

 

Conclusion: It is about 3 times harder for a missile to fly at 5k than at 40k.

 

Repeat for:

Launch Alt: 40000ft

Target Alt: 5000ft

 

Trajectory Result: 48.3nm

 

Very good result but:

Use default settings with target aspect: 360 deg (Chase)

 

Repeat for:

Launch Alt: 40000ft

Target Alt: 5000ft

 

Max pursuit: 20.1 nm

 

If the target turns you are scr*wed

 

Use default settings with target aspect: 360 deg (Chase)

 

Repeat for:

Launch Alt: 5000ft

Target Alt: 5000ft

 

Max pursuit: 5.6nm

 

This last test explains all the low fliers :D

DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3

| 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |

Posted

Be careful when using minizap. It does educate you about the general behavior of missiles, but it does not apply well to LOMAC because LOMAC does not use particularely realistic physics for the missiles.

People fly low because dodging missiles at low altitude is easy. Try it the other way around, TS, shoot from 5k to 40k. What does that tell you? It hsould be telling you you wanna be flying high! At least in real life. N/A LOMAC, until WAFM and advanced missile sensors are in.

 

Incidentally, minizap, IIRC is calubrated using the R-27R's drag coefficients, so I believe every time you launch a missile in minizap, you're launching an R-27R with some different weight and rocket parameters - ah, and surface area.

 

Interestingly, minizap gets *both* the real and LOMAC's AMRAAM ranges wrong ;) (It's too short for the real one, too long for LOMAC)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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