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Spawn using blocked parking position


discwalker

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Two plane in same place could occure in MP/SP mode.

Suggestions:

1: It is sugested to reallocate the spawning algorithm the starting position if occupied by parking AI in this case.

2: Maybe autoparking should try to select a spot not used in that airfield. AI selected the farther one in this case, and leaved the RWY in the last exit. (There are 4 exits from halfway.)

 

tracks airfield:

Krasnodar-Pashkovsky

tracks planes:

1x AI Su-27 landing 23L (selecting position 19 for auto park)

2x client Su-25A near both treshold

 

all tracks start in spectator, if you sit in a Su-25A cockpit in the MP replay you catched a bug:

 

Replay Multiplayer fail if the track file started in spectator mode and ended with host player occupied slot but no plane. --workaround--> If you start replay at first you must always press ESC + SELECT ROLE + back to spectator + briefing + fly

then if F2 external view is frozen --workaround2--> Press F3 +move mouse, then F2 again

 

(MP tracks start in paused state)

((you can accelerate time in MP replay))

autopark-short-sp.trk

autopark-long-sp-spawnAheadTest.trk

MP-endInSpectator.trk

MP-selectRole-backToSpectator-Briefing-fly.trk

autopark-WrongTimeWrongPlace.thumb.jpg.2795a3439cfa91f2d19591da7146d76e.jpg


Edited by discwalker
picture compression

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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